Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
- Kitsuki Asahi
- Posts: 173
- Joined: Mon Aug 03, 2020 3:48 am
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
The Dragon remembered his difficulty with horsemanship clearly and kept running on foot. He would lag behind the others, but he would get there.
- - -
48 ft + 48 ft + 60 ft + 51 = 207 ft in 4 Actions
Trap spotted
48 ft + Fell in the mud + Fell again + 54 ft +99 ft = 201 ft in 7 actions
Extra roll unneccessary
Entering in round 6
Stance: Attack
Initiative: 28
ATN: 24
- - -
48 ft + 48 ft + 60 ft + 51 = 207 ft in 4 Actions
Trap spotted
48 ft + Fell in the mud + Fell again + 54 ft +99 ft = 201 ft in 7 actions
Extra roll unneccessary
Entering in round 6
Stance: Attack
Initiative: 28
ATN: 24
Dragon ▪︎ Courtier ▪︎ Investigator ▪︎ Artisan ▪︎ Smith ▪︎ Unlucky
Status 1 ▪︎ Glory 1 ▪︎ Honor: Exceptional ▪︎ Topaz Points: 155
Carries: Wakizashi, Knife, Fan, Seal, Water
Status 1 ▪︎ Glory 1 ▪︎ Honor: Exceptional ▪︎ Topaz Points: 155
Carries: Wakizashi, Knife, Fan, Seal, Water
- Iuchi Prashant
- Posts: 888
- Joined: Thu Jun 11, 2020 5:13 am
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
Before rushing to the horses, Prash takes a moment to meditate on his inner elements as he often does, this time focusing on his Fire.
He then takes his Kawaru coin earring from his amulet satchel, says a quick prayer while holding it, then sets it on his left ear as he looks around at some of the others already rushing forward.
It is only then that he rushes towards the horses, and hurriedly tries to jump on the saddle of one of them to bolt forward....
But he miscalculates, completely loses his footing on the stirrups and ends up with his back flat on the ground and the horse somewhat annoyed at him.
That was.... Anticlimactic, to say the least.
But well, the Earth doesn't give up because it's full of dirt, right? Neither should he...
On his second try, he manages to get on the horse, and when he's actually up there, he rides it fast and true, quickly reaching a place where....
Where he notices something wrong almost too late... But managed to stops his horse a tenth of a second before a Nageteppo goes off.
That done, he's still got a bit farther to go, so he rushes atop the horse again!
Ok, a bit less rushed now actually, as the horse finds something interesting flying over the water - what's that? A butterfly?
Whoooah ok galloping again! And he gets there not long after the first few do - sudden scare and slight distractions aside, he is mounted and safe - except for an annoying but minor pain on his back...
OOC
Edit: misread things :p there we go
Action 1-
Day 7 LM - Event - Meditation/ Void to activate TtVD for Fire - First action taken, then Reverse the Fortunes. TN 20: 10d10o10k4 52
Action 2: Reverse the Fortunes on himself
Action 3:
Day 7 LM - Event - Animal Handling/ Awa for getting onto horse. +1k0 map. Rolling twice for Reverse the Fortunes and using best. TN 20: 2#5d10o10k3 15 18 Srsly Orokos?...
Day 7 LM - Event - bucking off damage ..: 2d10o10k1 9
Action 4:
Day 7 LM - Event - Animal Handling/ Awa for getting onto horse. +1k0 map. Rolling twice for Reverse the Fortunes and using best. TN 20: 2#5d10o10k3 32 17
Action 5:
Day 7 LM - Event - Horsemanship/Agi for chase. TtVD Fire. +1k0 map. 1 Raise. Rolling twice for Reverse the Fortunes and using best. TN 25. Move 10 x amount above 20 + 10 feet.: 2#8d10o10k4 37 40 - Total move 40-20= 200 + 10 for CR = 210 feet - To the Nageteppo in one action after all that slapstick comedy : p also 10 ft remaining
Day 7 LM - Event - Investigation/ Perception + 1k0 map + VP for 1k1 to avoid Nageteppo. TN 20: 6d10o10k4 20 - omg Orokos thanks but don't do that o.O. doesn't count as an action though.
Action 6
Day 7 LM - Event - Horsemanship/Agi for chase part 2. TtVD Fire. +1k0 map. 1 Raise. TN 25. Move 10 x amount above 20 + 10 feet.: 8d10o10k4 29 - 90+10 = 100 ft. 90 to go considering 10 remaining from before
Action 7
Day 7 LM - Event - Horsemanship/Agi for chase part 2. TtVD Fire. +1k0 map. 1 Raise. TN 25. Move 10 x amount above 20 + 10 feet.: 8d10o10k4 41 - 210+10+10 = 230 feet now when 90 would do it. I guess I can go and run around someone for a moment there when I arrive?
Actually arriving in round 2 then!
Day 7 LM - Event - Initiative: 4d10o10k3 25[/b
Initiative 25
Defense Stance
TN to be hit 26
2 VP remaining also if I counted right
He then takes his Kawaru coin earring from his amulet satchel, says a quick prayer while holding it, then sets it on his left ear as he looks around at some of the others already rushing forward.
It is only then that he rushes towards the horses, and hurriedly tries to jump on the saddle of one of them to bolt forward....
But he miscalculates, completely loses his footing on the stirrups and ends up with his back flat on the ground and the horse somewhat annoyed at him.
That was.... Anticlimactic, to say the least.
But well, the Earth doesn't give up because it's full of dirt, right? Neither should he...
On his second try, he manages to get on the horse, and when he's actually up there, he rides it fast and true, quickly reaching a place where....
Where he notices something wrong almost too late... But managed to stops his horse a tenth of a second before a Nageteppo goes off.
That done, he's still got a bit farther to go, so he rushes atop the horse again!
Ok, a bit less rushed now actually, as the horse finds something interesting flying over the water - what's that? A butterfly?
Whoooah ok galloping again! And he gets there not long after the first few do - sudden scare and slight distractions aside, he is mounted and safe - except for an annoying but minor pain on his back...
OOC
Edit: misread things :p there we go
Action 1-
Day 7 LM - Event - Meditation/ Void to activate TtVD for Fire - First action taken, then Reverse the Fortunes. TN 20: 10d10o10k4 52
Action 2: Reverse the Fortunes on himself
Action 3:
Day 7 LM - Event - Animal Handling/ Awa for getting onto horse. +1k0 map. Rolling twice for Reverse the Fortunes and using best. TN 20: 2#5d10o10k3 15 18 Srsly Orokos?...
Day 7 LM - Event - bucking off damage ..: 2d10o10k1 9
Action 4:
Day 7 LM - Event - Animal Handling/ Awa for getting onto horse. +1k0 map. Rolling twice for Reverse the Fortunes and using best. TN 20: 2#5d10o10k3 32 17
Action 5:
Day 7 LM - Event - Horsemanship/Agi for chase. TtVD Fire. +1k0 map. 1 Raise. Rolling twice for Reverse the Fortunes and using best. TN 25. Move 10 x amount above 20 + 10 feet.: 2#8d10o10k4 37 40 - Total move 40-20= 200 + 10 for CR = 210 feet - To the Nageteppo in one action after all that slapstick comedy : p also 10 ft remaining
Day 7 LM - Event - Investigation/ Perception + 1k0 map + VP for 1k1 to avoid Nageteppo. TN 20: 6d10o10k4 20 - omg Orokos thanks but don't do that o.O. doesn't count as an action though.
Action 6
Day 7 LM - Event - Horsemanship/Agi for chase part 2. TtVD Fire. +1k0 map. 1 Raise. TN 25. Move 10 x amount above 20 + 10 feet.: 8d10o10k4 29 - 90+10 = 100 ft. 90 to go considering 10 remaining from before
Action 7
Day 7 LM - Event - Horsemanship/Agi for chase part 2. TtVD Fire. +1k0 map. 1 Raise. TN 25. Move 10 x amount above 20 + 10 feet.: 8d10o10k4 41 - 210+10+10 = 230 feet now when 90 would do it. I guess I can go and run around someone for a moment there when I arrive?
Actually arriving in round 2 then!
Day 7 LM - Event - Initiative: 4d10o10k3 25[/b
Initiative 25
Defense Stance
TN to be hit 26
2 VP remaining also if I counted right
Last edited by Iuchi Prashant on Fri Aug 21, 2020 10:26 am, edited 5 times in total.
Adult name: Iuchi Prashstam
Unicorn Clan * Shugenja/Artisan * "Pu-ra-what?" * Ascetic * Friendly smile * Monk-y
Honor: Exceptional * Status:1 * Glory:2.9 * Infamy: 0.5 * Topaz Pt: 211 (End D5)
Items: Purple/gray robes, sandals, trinket satchel, copy of the Tao, stone with 'cup' kanji.
Description Pt2
Theme
Speaking in Tegensai
Speaking in Ujik
Unicorn Clan * Shugenja/Artisan * "Pu-ra-what?" * Ascetic * Friendly smile * Monk-y
Honor: Exceptional * Status:1 * Glory:2.9 * Infamy: 0.5 * Topaz Pt: 211 (End D5)
Items: Purple/gray robes, sandals, trinket satchel, copy of the Tao, stone with 'cup' kanji.
Description Pt2
Theme
Speaking in Tegensai
Speaking in Ujik
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
D7 Chase Action 1 Athletics/Str: 8d10o10k3 29
27 Ft
D7 Chase Action 2 Athletics/Str: 8d10o10k3 24
+ 12 Ft =39 Ft
D7 Chase Action 3 Athletics/Str: 8d10o10k3 23
+ 9= 48 ft
D7 Chase Action 4 Athletics/Str, Void + Bond: 10d10o10k5 43
+75 =123
D7 Chase Action 5 Athletics/Str: 8d10o10k3 33
+42=165
D7 Chase Action 6 Athletics/Str: 8d10o10k3 30
+33=198
D7 Chase Action 7 Athletics/Str: 8d10o10k3 43
+75=273
D7 Chase Trap Detect Inv/Not TN 20: 6d10o10k3 18
Failed - Dazed & Action 8
D7 Chase Action 9 Athletics/Str: 8d10o10k3 29
+27=300
D7 Chase Action 10 Athletics/Str: 8d10o10k3 22
+6=306
D7 Chase Action 11 Athletics/Str: 8d10o10k3 32
+39=345
D7 Chase Action 12 Athletics/Str: 8d10o10k3 59
+126=471
Although a Competent Rider, Wyn leaves the horse for the other competitors, knowing there were many of them and it might be better to get a Bushi there faster then just him. As he runs he watches most competitors pass him, normally he is pretty good at such races, but apparently his heart just isn't in it today. He wheezes a second, and then steps on the trap, almost crying out, as he rises again he redoubles his efforts to try to catch up as best he can.
Arrival on Action 12/ Round 7?
Defense Stance TN 42, Dazed, Init 40
D7 Chase Init: 6d10o10k5 40
27 Ft
D7 Chase Action 2 Athletics/Str: 8d10o10k3 24
+ 12 Ft =39 Ft
D7 Chase Action 3 Athletics/Str: 8d10o10k3 23
+ 9= 48 ft
D7 Chase Action 4 Athletics/Str, Void + Bond: 10d10o10k5 43
+75 =123
D7 Chase Action 5 Athletics/Str: 8d10o10k3 33
+42=165
D7 Chase Action 6 Athletics/Str: 8d10o10k3 30
+33=198
D7 Chase Action 7 Athletics/Str: 8d10o10k3 43
+75=273
D7 Chase Trap Detect Inv/Not TN 20: 6d10o10k3 18
Failed - Dazed & Action 8
D7 Chase Action 9 Athletics/Str: 8d10o10k3 29
+27=300
D7 Chase Action 10 Athletics/Str: 8d10o10k3 22
+6=306
D7 Chase Action 11 Athletics/Str: 8d10o10k3 32
+39=345
D7 Chase Action 12 Athletics/Str: 8d10o10k3 59
+126=471
Although a Competent Rider, Wyn leaves the horse for the other competitors, knowing there were many of them and it might be better to get a Bushi there faster then just him. As he runs he watches most competitors pass him, normally he is pretty good at such races, but apparently his heart just isn't in it today. He wheezes a second, and then steps on the trap, almost crying out, as he rises again he redoubles his efforts to try to catch up as best he can.
Arrival on Action 12/ Round 7?
Defense Stance TN 42, Dazed, Init 40
D7 Chase Init: 6d10o10k5 40
Last edited by Miya Wyn on Fri Aug 21, 2020 8:31 am, edited 1 time in total.
Imperial Family * Artisan * Courtier * Benton's Blessing * Short * Idealistic * Prodigy
Dojo Points: 104 | Status 1.5 | Glory 6.0 | Honor: Above Question | Topaz Points: 166
Equipment: Kimono, Ink Brush Kit, Journal, Several Scrolls
Dojo Points: 104 | Status 1.5 | Glory 6.0 | Honor: Above Question | Topaz Points: 166
Equipment: Kimono, Ink Brush Kit, Journal, Several Scrolls
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
After conceding her match, Mai figured she would watch the iaijutsu matches. She got there just in time for chaos to explode. Seeing the chaos, she rushes forward. She does however let the bushi get in front of her once she reaches the Scorpion and ronin.
Athletics/Strength Prodigy 3 Raises: 9d10o10k5 70 166 ft
Investigation/Perception: 8d10o10k5 40 Avoid trap!
Athletics/Strength Prodigy 3 Raises: 9d10o10k5 28 0 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 44 81 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 33 45 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 42 75 ft
Athletics/Strength Prodigy 1 Raise: 9d10o10k5 37 54 ft
7 actions.
Stance: Defense
TN: 26
Initiative: Initiative: 4d10o10k3 24 + Quick + 5 for Battle 5, so Initiative 29
Arriving on Round 2
Athletics/Strength Prodigy 3 Raises: 9d10o10k5 70 166 ft
Investigation/Perception: 8d10o10k5 40 Avoid trap!
Athletics/Strength Prodigy 3 Raises: 9d10o10k5 28 0 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 44 81 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 33 45 ft
Athletics/Strength Prodigy 2 Raises: 9d10o10k5 42 75 ft
Athletics/Strength Prodigy 1 Raise: 9d10o10k5 37 54 ft
7 actions.
Stance: Defense
TN: 26
Initiative: Initiative: 4d10o10k3 24 + Quick + 5 for Battle 5, so Initiative 29
Arriving on Round 2
Last edited by Mai on Fri Aug 21, 2020 10:39 am, edited 1 time in total.
Mantis Clan Shugenja *Water * Thunder * Prodigy * Lucky
Status: 2.0 * Glory: 2.0 * Honor: What is Expected * Topaz Points: 42 * Unofficial Topaz Points: 108
Items: Scrolls, Jade
Status: 2.0 * Glory: 2.0 * Honor: What is Expected * Topaz Points: 42 * Unofficial Topaz Points: 108
Items: Scrolls, Jade
- Utaku Nesrin
- Posts: 709
- Joined: Fri May 29, 2020 1:52 pm
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
Nesrin didn't even bother to clatter into her geta as she raced from the Academy, seeing others borrowing the horses tied up outside, she was thankful. Bare feet were better for the task by far. And thankfully...she must have homed in on the friendliest of the lot, maybe someone's pet riding pony given the pale mane and golden coat. Hopefully whoever's it was wouldn't mind the borrowing in a good cause, because there wasn't time to ask for permisison.
The little beastie was quick though, and agile. With a Battle Maiden to guide her, the mare dodged and leaped through the busy streets, Nesrin grinning the entire way. Sure this was serious, and she was riding awfully close to the ground for her taste... but swooping between carts and over barrels was the sort of fun you had to enjoy right in that moment.
With a little less speed, she might have spotted the trap, but no, and while the mare was fast, she was not trained to battle. Tabudai would have danced a bit and run on, but this one--little Goldie for now--tried to leap up and sideways at the same time, resembling a startled cat with her back arched to a degree highly unnatural for a horse. There just wasn't enough horse there to hold onto and Nesrin tumbled to the street.
This time, she just barely convinced Goldie to hold still, but once Nesrin was mounted, the pony was eager to leave the site of such fear. They come racing to fray just before battle begins; so quickly that Nesrin is still clearing spots from her eyes. They're moving fast enough to charge past the crowd and leap to the waiting boat...before Goldie realizes that running off the boat would be a bad idea. In fact, she is already regretting her choices as the boat bobs a bit on the water. (30' on the other side of the group for now)
___________
Animal Handling (Horses) /Awareness roll at TN 20
D7 LM, Chase! Animal Handlling/Agility, Void for +1k1 TN 20: 6d10o10k4 40
action 1
D7 LM, Chase Horsemanship (Rokugani Pony)/Agility 1 raise TN 25: 9d10o10k3+8 40
(40-20)*10=200, 1 raise and 1 exceptional for 20 extra...but there's a nageteppo
action 2
Investigation (Notice) / Perception
D7, LM Chase! Investigation/Perception TN 20: 7d10o10k3 14 (sigh @ Orokos) will be dazed
Damage:D7, LM Chase! Damage: 2d10o10k1 5
Action 3
Remount D7 LM, Chase Remount Animal Handling (Rokugani Pony)/Agility (remembering map this time) TN 20: 6d10o10k3 21
Action 4
More riding
D7 LM, Chase Horsemanship (Rokugani Pony)/Agility 1 raise TN 25: 9d10o10k3+8 62
More than 40, so more than 200'
Action 5
Initiative:D7 LM, Chase Initiative: 5d10o10k4 36
Stance: Defense
ATN: 32
Dazed: -3k0 (Earth roll TN 20 at end of round to remove)
Wounds: 5
The little beastie was quick though, and agile. With a Battle Maiden to guide her, the mare dodged and leaped through the busy streets, Nesrin grinning the entire way. Sure this was serious, and she was riding awfully close to the ground for her taste... but swooping between carts and over barrels was the sort of fun you had to enjoy right in that moment.
With a little less speed, she might have spotted the trap, but no, and while the mare was fast, she was not trained to battle. Tabudai would have danced a bit and run on, but this one--little Goldie for now--tried to leap up and sideways at the same time, resembling a startled cat with her back arched to a degree highly unnatural for a horse. There just wasn't enough horse there to hold onto and Nesrin tumbled to the street.
This time, she just barely convinced Goldie to hold still, but once Nesrin was mounted, the pony was eager to leave the site of such fear. They come racing to fray just before battle begins; so quickly that Nesrin is still clearing spots from her eyes. They're moving fast enough to charge past the crowd and leap to the waiting boat...before Goldie realizes that running off the boat would be a bad idea. In fact, she is already regretting her choices as the boat bobs a bit on the water. (30' on the other side of the group for now)
___________
Animal Handling (Horses) /Awareness roll at TN 20
D7 LM, Chase! Animal Handlling/Agility, Void for +1k1 TN 20: 6d10o10k4 40
action 1
D7 LM, Chase Horsemanship (Rokugani Pony)/Agility 1 raise TN 25: 9d10o10k3+8 40
(40-20)*10=200, 1 raise and 1 exceptional for 20 extra...but there's a nageteppo
action 2
Investigation (Notice) / Perception
D7, LM Chase! Investigation/Perception TN 20: 7d10o10k3 14 (sigh @ Orokos) will be dazed
Damage:D7, LM Chase! Damage: 2d10o10k1 5
Action 3
Remount D7 LM, Chase Remount Animal Handling (Rokugani Pony)/Agility (remembering map this time) TN 20: 6d10o10k3 21
Action 4
More riding
D7 LM, Chase Horsemanship (Rokugani Pony)/Agility 1 raise TN 25: 9d10o10k3+8 62
More than 40, so more than 200'
Action 5
Initiative:D7 LM, Chase Initiative: 5d10o10k4 36
Stance: Defense
ATN: 32
Dazed: -3k0 (Earth roll TN 20 at end of round to remove)
Wounds: 5
Last edited by Utaku Nesrin on Fri Aug 21, 2020 11:02 am, edited 2 times in total.
Unicorn Clan * Bushi * Battle Maiden * Honest and Fair * Hard to pronounce name
Honor: A Soul Above Question * Status: 1 * Glory: 3
Description
"Every day is a journey, and the journey itself home" -Bashō
Speaking Tegensai
Honor: A Soul Above Question * Status: 1 * Glory: 3
Description
"Every day is a journey, and the journey itself home" -Bashō
Speaking Tegensai
- Akodo Kichiro
- Posts: 261
- Joined: Wed Jul 29, 2020 3:10 am
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
Kichiro tries his beast to maintain pace behind the beast that is Qiang but swiftly falls behind. Nearly trips a trap before spotting it at the last second and even collapses in the mud. A very winded but high spirited lion eventually joins the fray.
__________
Running on foot
D7 Deadly Event Run-on-foot Ath/Str TN20 #1: 5d10o10k4 22 - 2 over. Moving 6 feet (Total 6 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #2: 5d10o10k4 37 - 17 over and 1 exceptional. Moving 54 feet (Total 60 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #3: 5d10o10k4 25 - 5 over. Moving 15 feet.(total 75 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #4: 5d10o10k4 23 - 3 over. Moving 9 feet. (Total 84 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #5: 5d10o10k4 28 - 8 over. Moving 24 feet. (Total 108 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #6: 5d10o10k4 36 - 16 over and 1 exceptional. Moving 51 feet. (Total 159 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #7: 5d10o10k4 33 - 13 over and 1 exceptional. Moving 42 feet. (Total 201 feet)
D7 Deadly Event Trap Check: 7d10o10k5 21
D7 Deadly Event Run-on-foot Ath/Str TN20 #7: 5d10o10k4 18 - fail.
Action 8 = spent getting back up out of the mud.
D7 Deadly Event Run-on-foot Ath/Str TN20 #8: 5d10o10k4 32 - 12 over and 1 exceptional. Move 39 feet. (Total 240 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #10: 5d10o10k4 39 - 19 over and 1 exceptional. Moving 60 feet. (Total 300 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #11: 5d10o10k4 36 - 16 over and 1 exceptional. Move 51 feet. (Total 351 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #12: 5d10o10k4 30 - 10 over and 1 exceptional. Move 33 feet. (Total 384 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #13: 5d10o10k4 39 - 19 over and 1 exceptional. Move 60 feet. (Total 444 feet)
Total 14 actions.
Entering combat on round 9
D7 Deadly Event Initiative + Battle Mastery: 4d10o10k3+5 32 Initiative
Kata active: Strength of the Lion
Stance: Attack
ATN:20
__________
Running on foot
D7 Deadly Event Run-on-foot Ath/Str TN20 #1: 5d10o10k4 22 - 2 over. Moving 6 feet (Total 6 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #2: 5d10o10k4 37 - 17 over and 1 exceptional. Moving 54 feet (Total 60 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #3: 5d10o10k4 25 - 5 over. Moving 15 feet.(total 75 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #4: 5d10o10k4 23 - 3 over. Moving 9 feet. (Total 84 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #5: 5d10o10k4 28 - 8 over. Moving 24 feet. (Total 108 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #6: 5d10o10k4 36 - 16 over and 1 exceptional. Moving 51 feet. (Total 159 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #7: 5d10o10k4 33 - 13 over and 1 exceptional. Moving 42 feet. (Total 201 feet)
D7 Deadly Event Trap Check: 7d10o10k5 21
D7 Deadly Event Run-on-foot Ath/Str TN20 #7: 5d10o10k4 18 - fail.
Action 8 = spent getting back up out of the mud.
D7 Deadly Event Run-on-foot Ath/Str TN20 #8: 5d10o10k4 32 - 12 over and 1 exceptional. Move 39 feet. (Total 240 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #10: 5d10o10k4 39 - 19 over and 1 exceptional. Moving 60 feet. (Total 300 feet.)
D7 Deadly Event Run-on-foot Ath/Str TN20 #11: 5d10o10k4 36 - 16 over and 1 exceptional. Move 51 feet. (Total 351 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #12: 5d10o10k4 30 - 10 over and 1 exceptional. Move 33 feet. (Total 384 feet)
D7 Deadly Event Run-on-foot Ath/Str TN20 #13: 5d10o10k4 39 - 19 over and 1 exceptional. Move 60 feet. (Total 444 feet)
Total 14 actions.
Entering combat on round 9
D7 Deadly Event Initiative + Battle Mastery: 4d10o10k3+5 32 Initiative
Kata active: Strength of the Lion
Stance: Attack
ATN:20
Lion Clan • Bushi • Akodo Commander • Tactician
Honor: Exceptional - Glory: 1.0 - Status: 1.0 - Topaz Points 299 (Please donate a TP point to the needy)
Honor: Exceptional - Glory: 1.0 - Status: 1.0 - Topaz Points 299 (Please donate a TP point to the needy)
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
Still waiting for Kokyou. No new characters allowed to enter.
Round 1
Moto Ichiro: 45 (+4 if not first each round) Stance: Attack, TN: 25 - Mounted
Kokyou: 42 (+4 if not first each round) Stance: Full Defense TN: (42) 26 - Mounted
Utaku Ichiro: 41 (+4 if not first each round) Stance: Defense, TN: (39) 25 - Mounted
Kakita Kenji: 40 (+5 if not first each round, +10 from center on R2) Stance: Center TN: 30 - Mounted
Utaku Nesrin 36 Stance: Defense tn: (32) 25 -Mounted, Dazed
Bayushi Sugai 24 Stance: Attack, TN: 25 - 15ft from players
Ronin Mercenary Group 1: 10 Stance: Attack, TN 18, Reduction 1. Wounds: A 0 B 0 C 0 D 0 -30ft from players on docks
Ronin Mercenary Group 2: 7 Stance: Attack, TN 18, Reduction 1. Wounds: E 0 F 0 G 0 H 0 -30ft from players on docks
Ronin Veteran Group: 25 Stance: Attack TN 25 Reduction 5. Wounds: A 0 B 0 -30ft from players on docks
Round 2
Mai: 29 (+3 if not first each round), Stance: Defense, TN: (26) 20 - On Foot
Iuchi Prashant 25 Stance: Defense TN: 26 (20) - Mounted
1x Ronin Mercenary Group 15 Stance: Attack, TN 18, Reduction 1. Wounds: I 0 J 0 K 0 L 0 -60ft from players on boat ramp
Round 3
Matsu Qiang 24 Stance: Full Attack, TN (10) 20) - On Foot
1x Ronin Mercenary Group 8 Stance: Attack, TN 18, Reduction 1. Wounds: M 0 N 0 O 0 P 0 -60ft from players on boat ramp
1x Ronin Veteran Group 19 Stance: Attack TN 25 Reduction 5. Wounds: C 0 D 0 -60ft from players on boat ramp
Round 6
Kitsuki Asahi 28 Stance: Attack TN: 24 - On Foot
Round 7
Miya Wyn 40, Stance: Defense TN (42) 30 -On Foot, -Dazed
1x Ronin Veteran Group 25 Stance: Attack TN 25 Reduction 5. Wounds: E 0 F 0 -60ft from players on boat ramp
Round 9
Akodo Kichiro 32, Stance: Attack, TN 20
References:
c Dazed – A character who has been dazed suffers a penalty of -3k0 to all actions. Dazed characters can only use the Defense and Full Defense Stances and cannot perform an Iaijutsu duel. The character may recover from this Status Effect by making a successful Earth Ring Roll versus a TN of 20 during the Reaction Stage. The target may attempt this roll once each Round, and the TN decreases by 5 each time he fails the roll.
c Mounted/Higher – A character sitting atop a horse or other mount, or who is on higher ground (at least a four foot height advantage), gains a bonus of +1k0 on attack rolls against un-mounted/lower characters. A mounted character may not use the Full Attack Stance
Round 1
Moto Ichiro: 45 (+4 if not first each round) Stance: Attack, TN: 25 - Mounted
Kokyou: 42 (+4 if not first each round) Stance: Full Defense TN: (42) 26 - Mounted
Utaku Ichiro: 41 (+4 if not first each round) Stance: Defense, TN: (39) 25 - Mounted
Kakita Kenji: 40 (+5 if not first each round, +10 from center on R2) Stance: Center TN: 30 - Mounted
Utaku Nesrin 36 Stance: Defense tn: (32) 25 -Mounted, Dazed
Bayushi Sugai 24 Stance: Attack, TN: 25 - 15ft from players
Ronin Mercenary Group 1: 10 Stance: Attack, TN 18, Reduction 1. Wounds: A 0 B 0 C 0 D 0 -30ft from players on docks
Ronin Mercenary Group 2: 7 Stance: Attack, TN 18, Reduction 1. Wounds: E 0 F 0 G 0 H 0 -30ft from players on docks
Ronin Veteran Group: 25 Stance: Attack TN 25 Reduction 5. Wounds: A 0 B 0 -30ft from players on docks
Round 2
Mai: 29 (+3 if not first each round), Stance: Defense, TN: (26) 20 - On Foot
Iuchi Prashant 25 Stance: Defense TN: 26 (20) - Mounted
1x Ronin Mercenary Group 15 Stance: Attack, TN 18, Reduction 1. Wounds: I 0 J 0 K 0 L 0 -60ft from players on boat ramp
Round 3
Matsu Qiang 24 Stance: Full Attack, TN (10) 20) - On Foot
1x Ronin Mercenary Group 8 Stance: Attack, TN 18, Reduction 1. Wounds: M 0 N 0 O 0 P 0 -60ft from players on boat ramp
1x Ronin Veteran Group 19 Stance: Attack TN 25 Reduction 5. Wounds: C 0 D 0 -60ft from players on boat ramp
Round 6
Kitsuki Asahi 28 Stance: Attack TN: 24 - On Foot
Round 7
Miya Wyn 40, Stance: Defense TN (42) 30 -On Foot, -Dazed
1x Ronin Veteran Group 25 Stance: Attack TN 25 Reduction 5. Wounds: E 0 F 0 -60ft from players on boat ramp
Round 9
Akodo Kichiro 32, Stance: Attack, TN 20
References:
c Dazed – A character who has been dazed suffers a penalty of -3k0 to all actions. Dazed characters can only use the Defense and Full Defense Stances and cannot perform an Iaijutsu duel. The character may recover from this Status Effect by making a successful Earth Ring Roll versus a TN of 20 during the Reaction Stage. The target may attempt this roll once each Round, and the TN decreases by 5 each time he fails the roll.
c Mounted/Higher – A character sitting atop a horse or other mount, or who is on higher ground (at least a four foot height advantage), gains a bonus of +1k0 on attack rolls against un-mounted/lower characters. A mounted character may not use the Full Attack Stance
__________
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
NPC Stats:
Bayushi Sugai:
Air: 4
Earth 4
Fire 3
Water 3
Void: 3
Initiative: 8k5 = Initiative: 8d10o10k5 24
Kenjutsu: 5
Jiujutsu 5
Katana: DR: 3k2, may spend void for +1k1 damage
Rank 1: TThe Way of the Scorpion
You gain a bonus +1k1 to your Initiative Rolls. You also gain a bonus of +5 to your Armor TN against any opponent with lower Initiative.
Rank 2: Pincers and Tail
You may make the Feint Maneuver for one Raise instead of two.
Rank 3: Strike at the Tail
When you assume a Stance at the start of your Turn, you may choose a target within 30'. If you successfully hit him during your Turn, the target is Fatigued as if he had gone without rest for 24 hours. During the Reaction Stage, an affected opponent may attempt an Earth Ring roll against a TN of 25 to negate the effects of this Technique. If he fails, the effects of this Technique end during the next Reactions Stage (the second Reactions Stage after he was struck).
Rank 3: Simple Attack Action
When a character makes two Simple attacks in a turn, they must call two Raises for no further effect on their second attack or the attack will automatically fail.This does not apply to the Extra Attack Maneuver bonus attack.
Special: Has 4x Flash Bomb nageteppo, complex action to use, everyone within 20ft radius is Dazed for 5 rounds
-----
Ronin Mercenaries x16: (4 groups of 4)
Air 2
Earth 2
Fire 3
Water 2
Void 2
Inititive: 3k2 Group 1 and 2: Initiative: 2#3d10o10k2 10 7 Groups 3 and 4: Initiative: 2#3d10o10k2 15 8
Kenjutsu 3
Jiujutsu 3
Ashigaru Armor (+3 TN, +1 Reduction)
Katana: DR: 3k2, may spend void for +1k1 damage
Rank 1: -
When you are suffering TN penalties due to Wounds, you may make an Earth Roll (ignoring Wound TN penalties) during the Reactions Stage of each Round, with a TN equal to 5 + 5x the number of Wound Ranks you are currently suffering. If the roll is successful, you may ignore the effects of your Wound penalties until the next Reactions Stage. This Technique does not work once you reach the Down or Out Wound Ranks.
-----
Ronin Veteran x6 (3 groups of 2)
Air 3
Earth 3
Fire 4
Water 3
Void 3
Initiative: 5k3 Group 1: Initiative: 5d10o10k3 23 Group 2 and 3: Initiative: 2#5d10o10k3 19 25
Light Armor (+5 TN, +3 Reduction)
Katana: DR: 3k2, may spend void for +1k1 damage
Kenjutsu 5
Jiujutsu 5
Rank 1: -
When you are suffering TN penalties due to Wounds, you may make an Earth Roll (ignoring Wound TN penalties) during the Reactions Stage of each Round, with a TN equal to 5 + 5x the number of Wound Ranks you are currently suffering. If the roll is successful, you may ignore the effects of your Wound penalties until the next Reactions Stage. This Technique does not work once you reach the Down or Out Wound Ranks.
Bayushi Sugai:
Air: 4
Earth 4
Fire 3
Water 3
Void: 3
Initiative: 8k5 = Initiative: 8d10o10k5 24
Kenjutsu: 5
Jiujutsu 5
Katana: DR: 3k2, may spend void for +1k1 damage
Rank 1: TThe Way of the Scorpion
You gain a bonus +1k1 to your Initiative Rolls. You also gain a bonus of +5 to your Armor TN against any opponent with lower Initiative.
Rank 2: Pincers and Tail
You may make the Feint Maneuver for one Raise instead of two.
Rank 3: Strike at the Tail
When you assume a Stance at the start of your Turn, you may choose a target within 30'. If you successfully hit him during your Turn, the target is Fatigued as if he had gone without rest for 24 hours. During the Reaction Stage, an affected opponent may attempt an Earth Ring roll against a TN of 25 to negate the effects of this Technique. If he fails, the effects of this Technique end during the next Reactions Stage (the second Reactions Stage after he was struck).
Rank 3: Simple Attack Action
When a character makes two Simple attacks in a turn, they must call two Raises for no further effect on their second attack or the attack will automatically fail.This does not apply to the Extra Attack Maneuver bonus attack.
Special: Has 4x Flash Bomb nageteppo, complex action to use, everyone within 20ft radius is Dazed for 5 rounds
-----
Ronin Mercenaries x16: (4 groups of 4)
Air 2
Earth 2
Fire 3
Water 2
Void 2
Inititive: 3k2 Group 1 and 2: Initiative: 2#3d10o10k2 10 7 Groups 3 and 4: Initiative: 2#3d10o10k2 15 8
Kenjutsu 3
Jiujutsu 3
Ashigaru Armor (+3 TN, +1 Reduction)
Katana: DR: 3k2, may spend void for +1k1 damage
Rank 1: -
When you are suffering TN penalties due to Wounds, you may make an Earth Roll (ignoring Wound TN penalties) during the Reactions Stage of each Round, with a TN equal to 5 + 5x the number of Wound Ranks you are currently suffering. If the roll is successful, you may ignore the effects of your Wound penalties until the next Reactions Stage. This Technique does not work once you reach the Down or Out Wound Ranks.
-----
Ronin Veteran x6 (3 groups of 2)
Air 3
Earth 3
Fire 4
Water 3
Void 3
Initiative: 5k3 Group 1: Initiative: 5d10o10k3 23 Group 2 and 3: Initiative: 2#5d10o10k3 19 25
Light Armor (+5 TN, +3 Reduction)
Katana: DR: 3k2, may spend void for +1k1 damage
Kenjutsu 5
Jiujutsu 5
Rank 1: -
When you are suffering TN penalties due to Wounds, you may make an Earth Roll (ignoring Wound TN penalties) during the Reactions Stage of each Round, with a TN equal to 5 + 5x the number of Wound Ranks you are currently suffering. If the roll is successful, you may ignore the effects of your Wound penalties until the next Reactions Stage. This Technique does not work once you reach the Down or Out Wound Ranks.
__________
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
Kokyou whistles to the pony. It was the same one he rode before. They were friends.
Riding through the wind, Kokyou stirs up shouting, "Haaar! Go horsey! Goooo!" It takes two times the incentive due to the pony small frame.
As trickery, gunpowder and plot is imminent, Kokyou smells the danger, and gets Horsey to jump the explosives without causing distress.
It takes a bit more shouting the get Horsey to the skirmish, but Kokyou always manages to get it there.
Once near the ones that plotted against his clanmate Hitoshi, he draws a kama with his left hand, and, with his right, he points his index finger to them, saying, "Explain yerselves now, or die!"
--
D7, LM, Animal Handling (Horses)/Awareness Unskilled TN 20: 5d10 22
Action 1: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 36 160
Action 2: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 42 220
D7, LM, Investigation (Notice)/Perception TN 20: 4d10o10k3 33
Action 3: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 33 130
Action 4: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 23 30
Action 5: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 37 170
Stance: Full Defense
D7, LM, Defense/Reflexes: 7d10o10k4 32
D7, LM, Initiative: 5d10o10k4 43 (Quick)
Free action = draw small weapon
Free action = speak like a champ
ATN = 42 (25 + 1 + 16)
Riding through the wind, Kokyou stirs up shouting, "Haaar! Go horsey! Goooo!" It takes two times the incentive due to the pony small frame.
As trickery, gunpowder and plot is imminent, Kokyou smells the danger, and gets Horsey to jump the explosives without causing distress.
It takes a bit more shouting the get Horsey to the skirmish, but Kokyou always manages to get it there.
Once near the ones that plotted against his clanmate Hitoshi, he draws a kama with his left hand, and, with his right, he points his index finger to them, saying, "Explain yerselves now, or die!"
--
D7, LM, Animal Handling (Horses)/Awareness Unskilled TN 20: 5d10 22
Action 1: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 36 160
Action 2: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 42 220
D7, LM, Investigation (Notice)/Perception TN 20: 4d10o10k3 33
Action 3: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 33 130
Action 4: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 23 30
Action 5: D7, LM, Horsemanship (Rokugani Poney)/Agility TN 20: 5d10o10k4 37 170
Stance: Full Defense
D7, LM, Defense/Reflexes: 7d10o10k4 32
D7, LM, Initiative: 5d10o10k4 43 (Quick)
Free action = draw small weapon
Free action = speak like a champ
ATN = 42 (25 + 1 + 16)
Mantis • Bushi • Shugenja • Jock • Charismatic • Dashing • Buff • Stud • Proud • Smug • Hero • Unique
Description • Theme • Honor: A Soul Above Question • Status: 2.0 • Glory: 6.1 • Infamy 1.0
TN to be recognized: 15
Wears: Sturdy Clothing, Coin Purse, Pipe, Fan
Combat: Light Armor, 2 Kama, 2 Tanto
Description • Theme • Honor: A Soul Above Question • Status: 2.0 • Glory: 6.1 • Infamy 1.0
TN to be recognized: 15
Wears: Sturdy Clothing, Coin Purse, Pipe, Fan
Combat: Light Armor, 2 Kama, 2 Tanto
Re: Event: Kakita Riku vs Hitoshi (Deadly Combat Event)
__________
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.
Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.