"Due to the nature of schooling you have all recieved, the Brotherhood has agreed to lend us the use of some of their sensei for this afternoon to teach you all on subjects that are less well known within the Empire, but deemed of great importance."
Once each student takes a station, they are instructed to pick a series of subjects and then are given the proper materials to study for an hour and a half before the brotherhood sensei quizzes them on the material they have read.
Sensei: ???
The rules for this event are as follows: You will need to the following checks, all at TN6.
Players who have the following Disadvantages have these TN's increased by +2 instead of the normal +5: Seven Fortunes Curse: Fukurokujin’s Curse
Players who have the Precise Memory advantage gain +1 to their rolls
Pick three of the following:
Lore: Shugenja
Lore: Architecture
Lore: Gaijin (Pick Ivory Kingdoms, Burning Sands, Yobanjin, Pavarre)
Lore: Ghosts
Lore: Nature
Lore: Nonhuman Culture: Nezumi
Lore: Spirit Realms
Lore: Elements
All skills use the Intelligence trait.
--Gain +1 Dojo Point per passed roll
--Gain +1 to each lore skill rolled if you pass a roll with a raise (may use exceptional roll rule free raise for this, even if you do not have the skill). You may only gain this reward once per Lore
--Gain +1 Intelligence if make raise on ALL rolls (may use exceptional roll rule free raise for this, even if you do not have the skill)
--Special: If you have two dice explode on any roll, ??? will become a temporary 1/1 Ally to be called on at some point during your stay to train you further.