The students are all gathered inside the Academy interior dojo and are met by Hida Goroharu, a large, burly Crab who is well known for his skill at Sumai..
- Air is precise, distant, and analytical. Air does not approach the matter directly, but with care, subtlety, and planning.
- Earth is firm, grounded, and cautious. Earth prefers to act decisively, but only after due consideration.
- Fire is passionate, inventive, and direct. Fire acts swiftly and with overwhelming force.
- Water is flexible, responsive, and powerful. Water acts with confidence, flowing around the problem until it finds a solution.
- Void is the element of no element, the mind of no mind. Void does not think, plan, or react. Void simply acts, moving in accordance with instinct and the natural path of the cosmos
"The first test of the Topaz Championship celebrates one of Rokugan's finest sports, as well as assesses your skill at fighting others without a weapon. No striking is allowed, you are only to attempt to grapple and push or throw your opponent out of the ring. The first to do so will be declared the winner of the event and gain appropriate points toward the Tournament. However, your techniques throughout the match will be examined as well, granting smaller points."
He then begins to pair students off, attempting to put similar physically fit people against one another.
When everyone has been paired off, he calls the pairs up one by one to observe them compete.
Judge Ring Hint: "Remember, In sumai, as in life, a steady stance creates a solid foundation for success"
Event Rules:
Participants: Unlimited (Mandatory Event)
Spells: Spells: Allowed, Each roll is considered a "Round". You cast the spell just before the event begins and may not cast during. -
Kiho: Allowed, each roll is considered a "Round", Kiho must be activated at the start of the event, not during.
Kata: Allowed, as you activate it as a Free Action during the Initiative post and they last until the combat ends.
Tattoos: Allowed, as each roll is considered a "Round" and you may use free actions at any time.
You may NOT target an opponent with any of these abilities before the event begins.
If you purposefully harm an opponent outside of the realm of the Sumai event (By winning the contested Jiujutsu roll) or the Weaponry event (By winning the contested Weapon roll) you loose 1.0 honor and 10 topaz points. If you do so a second time, you will be sent home in shame, removed from the tournament (and thus the game)
Also please remember that Spellcasting in Rokugan is a very spiritual thing, and to ask for the kami to do something for you is an incredibly rare thing and should not be done lightly.
Please find the Thread that has your name in the title and make your first post, which should include your Initiative.
Select a Ring to use during this event. Unless the roll specifically mentions a trait, you must use that ring for the entire event.
Additionally, please post what your Strength score is.
To start off, each player will roll an Intimidation / Mental Trait, contested by their opponents Raw Willpower, gaining a straight bonus of their honor to the roll (so 2k2+5 for example). Any ability that benefits Fear resist rolls apply to the Willpower roll. If either players Willpower roll is lower than their opponents Intimidation, they suffer -1k0 to all further rolls in this event. This roll is not part of the combat and thus does not benefit from anything that applies in a skirmish. (This is NOT considered a Low Skill for this event)
Then, in Initiative order, players will roll Contested Juijutsu (Sumai) / Physical Trait. This is considered a Skirmish, so any techniques that benefit apply. Players start in and are considered in Attack stance and may not change their stance. Additionally, while this is considered an attack, players may not perform Maneuvers. The looser suffers their opponents Strength / keep 1 damage. (Damage is rolled by the person who won, they pick what dice to keep, and can be reduced by Void). If their opponent is brought to Down or worse, the person who delt damage will loose 10 topaz points and a 1.0 honor loss.
Conducted the contested rolls until one player has three wins, at which point the match is over and that player declared the winner
Rewards:
-The winner of each contested Jiujutsu roll gains +2 points (Maximum 6 points)
-Calling raises on Contested Jiujutsu rolls grant +2 points if you WIN the contested roll
-For every 10 you exceed your opponents Jiujutsu roll by, you gain an additional +1 point, up to your Void in additional points.
-The player who wins three contested rolls receives +10 Topaz points.
-At the end of the event, Hida Goroharu will reveal which Ring he felt was the most appropriate and you will gain +5 Topaz Points if you used it.
After the event is finished, you may attempt to Meditate to restore void points, though the TN is increased by +10 due to the difficulty of finding your center with so much going on around you.