"To end your time with us, I have the pleasure of teaching you all different methods of relaxation that we deem appropriate for samurai. Each game has its own benefits for those who study and master it. Kemari teaches courtiers to be quick and elegant on their feet. Sadane allows artisans to critique others without offering offense. Shogi teaches bushi the strategy needed to command. Go allows monks the same training but more abstract, important to leading the entirety of the nation in spiritual matters instead of war. Fortune and Winds reminds shugenja of the power of the elements. Finally, letters is a means to send messages in secret. I look forward to teaching you all, and hope you can find enjoyment in your final lesson!"
Sensei: Ikoma Ikehata
Special: You may make raises even if you do not possess the skill, as well as benefit from the Exceptional Success rule without the skill.
Special: Raises are +2 to the TN
Each student must complete three rolls at TN 6, using Intelligence, Willpower, and Perception.
They may only roll the skill their school tag matches:
Games: Kemari (Courtier Only)
Games: Sadane (Artisan Only)
Games: Shogi (Bushi Only)
Games: Go (Monk Only)
Games: Fortune and Winds (Shugenja Only)
Games: Letters (Shinobi Only)
Special Rule for school tagged things:
Convincing a Sensei you belong in a different group for instruction:
There are some students (Shinobi in particular) who may believe that an event would be required for them to know what is being taught despite not being the proper school tag to participate.
In this case, a student may attempt to persuade, or convince, the sensei running the event that you should participate. In order to do so, a student make first make a post in the event and attempt a Courtier (Manipulation) / Awareness roll at a TN of 8. Shinobi characters may add their ranks in Acting to this roll. If they succeed, they are able to participate in the event. On a failure, the sensei reprimands them for their arrogance and they lose 1 dojo point and are forced to participate in the event their school tag allows for.
Rewards:
If a student passes all three of their rolls, they gain +1 to the Games skill
If a student passes all rolls with a raise on each, they gain +1 Willpower
If a student passes a roll and has two explosions (on one or multiple dice), you gain a finely crafted version of that game. This provides no mechanical benefit, but it worth what the games price is in Koku, after you convert zeni to bu. (10 zeni=1 bu) (Letters gives a calligraphy set, sadane a court fan)