The courtiers, who would usually excel at such a task, are dragged off by the Crane Sensei, Doji Murashige, to a smaller, quieter room and taught the proper way to conduct a tea ceremony.
Sensei: Doji Murashige, Shosuro Tomoe, Bayushi Kiriko, Bayushi Moriko
-The rules for this event are as follows: You will need to the following checks, all at TN6.
Players who have the following Disadvantages have these TN's increased by +2: N/A
Players who have the following advantages gain +1 to their rolls: N/A
All Schools EXCEPT Courtier must roll the following:
Courtier / Stamina, to represent your ability to make a lengthy convincing argument
Etiquette / Willpower to represent your ability to refute an opponents argument properly
Sincerity / Awareness to represent your ability to earnestly believe in what you say
Courtiers must roll the following:
Tea Ceremony / Intelligence, to represent your ability to properly set up the ceremony
Tea Ceremony / Agility to represent your ability to gracefully conduct the ceremony
Tea Ceremony / Void to represent your ability to properly conduct the ceremony and ease your mind
Dual tagged schools can choose freely which set of rolls to make.
Special Rule: Non Courtier Participating in the Tea Ceremony rolls:
Convincing a Sensei you belong in a different group for instruction:
There are some students (Shinobi in particular) who may believe that an event would be required for them to know what is being taught despite not being the proper school tag to participate.
In this case, a student may attempt to persuade, or convince, the sensei running the event that you should participate. In order to do so, a student make first make a post in the event and attempt a Courtier (Manipulation) / Awareness roll at a TN of 8. Shinobi characters may add their ranks in Acting to this roll. If they succeed, they are able to participate in the event. On a failure, the sensei reprimands them for their arrogance and they lose 1 dojo point and are forced to participate in the event their school tag allows for.
--Gain +1 Dojo Point per passed roll
--Gain +1 to EACH skill you pass with a raise (may use exceptional roll rule free raise for this, even if you do not have the skill). You may only gain this reward once per skill
--Gain +6 Dojo Points if make raise on ALL rolls (may use exceptional roll rule free raise for this, even if you do not have the skill)
--Special: If you have two dice explode on Courtier / Stamina, Bayushi Moriko will become a temporary 1/1 Ally to be called on at some point during your stay to train you further.
--Special: If you have two dice explode on Etiquette / Willpower, Shosuro Tomoe will become a temporary 1/1 Ally to be called on at some point during your stay to train you further.
--Special: If you have two dice explode on Sincerity / Awareness, Bayushi Kiriko will become a temporary 1/1 Ally to be called on at some point during your stay to train you further.
--Special: If you have two dice explode on ANY Tea Ceremony roll, Doji Murashige will become a temporary 1/1 Ally to be called on at some point during your stay to train you further.