The six students who had been deceived by the ronin all make their way back into the dojo over the wall and are now faced with a choice. Do they gather friends from their time in the dojo thus far to assist them? Do they turn to the sensei? Or do they rush after Keina to stop her from whatever she is doing and make way after her?
Each player may make a decision:
-Gather an ally: They make their way back to the student barracks and are immediately confronted by one of the guards who is confused about why they are outside. He lets them in, scolding them. The player may then bring one additional player into this thread. To get past the guards, the students must climb out and squeeze through a high window in the back of the Dojo, using an Athletics (Climbing) / Agility TN6.
-Tell a Sensei: This will remove the player from this thread, ending the event for them, but will add a Sensei in their place. Additionally, for telling the truth, the student will gain honor for "Giving a Truthful Report at your own expense"
-Chase Keina: This option will lead players into a combat with Keina. The students enter into the forge and find an odd, unnatural hole in one of the walls, leading down into a dark tunnel...