Optional Mechanic Poll: Counterspelling

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Should we add Counterspells (Part 2 and onward)

Yes
11
39%
No
17
61%
 
Total votes: 28

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Vutall
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Optional Mechanic Poll: Counterspelling

Post by Vutall » Tue May 19, 2020 7:30 pm

In the Book of Fire, AEG introduced a mechanic for shugenja to counterspell. Below are the rules:

GM’s Option: Counterspelling
In some RPG systems, it is possible for spellcasters to counteract opposing spells. Some earlier editions of the L5R RPG have also explored this idea, but due to the timing issues involved with “interrupting” another person’s action, these mechanics can often become problematic. Accordingly, L5R 4th Edition did not include a “Counterspell” option in its basic rules. However, given the nature of Rokugani magic as prayers which entreat the kami into action, it does seem logical that a skillful shugenja could use his own prayers to disrupt another shugenja’s spell-casting, either by disrupting opposing kami with his own or by persuading opposing kami not to listen to the enemy spellcaster. If GMs wish to explore this possibility, the following optional rules are suggested.

Who Can Counterspell, and When
A shugenja who has at least 5 Ranks in the Spellcraft Skill may attempt to Counterspell any normal Rokugani spell being cast by another shugenja. (Maho, Nothing spells, and gaijin magic of all kinds cannot normally be Counterspelled.) The would-be Counterspeller must be aware that a spell is being cast (GM’s judgment, but in general any shugenja can recognize the sights and sounds of spellcasting) and must be within a reasonable distance (suggested maximum range is 50’ x School Rank). If the enemy spell takes more than one Complex Action to cast, the Counterspelling shugenja may always make the attempt to Counterspell so long as the Initiative order allows him to take a Turn in between the start and end of the spellcasting process (this will almost always be the case). However, if the spell only takes one Complex Action to cast (either due to being a Mastery Rank One spell, or due to the caster taking Raises to cast it in only one Action), or if for some reason the Counterspelling shugenja does not have a Turn between the start and end of the spell-casting process, then a Counterspell may only be attempted under the following conditions:

c The Counterspelling shugenja is acting before the casting shugenja in the Initiative order, and chooses to delay his Turn for the purpose of potentially Counterspelling

c The Counterspelling shugenja is tied with the casting shugenja in the Initiative order.

c A specific shugenja may only attempt to Counterspell each enemy spell once, even if he has multiple Turns during the time when the spell is being cast. If multiple shugenja have the ability to attempt a Counterspell against the same enemy spell, they may make their Counterspell attempts separately or they can combine their efforts (see below).

Counterspelling procedures
A shugenja who is attempting a Counterspell takes a Complex Action and expends a spell slot in the Element which is opposed to the Element of the spell being cast (any shugenja who has Spellcraft of 3 or higher will be able to sense the Element being used in a spell). Fire opposes Water, Air opposes Earth, and Void opposes itself. The Counterspelling shugenja then makes a Spell Casting Roll using the opposing Element (applying Affinity/Deficiency if appropriate). If the total of his roll is higher than the Spell Casting Roll of the shugenja casting the spell, the Counterspell is a success and the spell fails to take effect. (Observant GMs may note there is a potential timing issue here – if the Counterspelling shugenja is acting “in the middle” of a spell that takes more than one Complex Action to cast, the caster has not made his Spell Casting Roll yet. In this case, it is recommended that the caster make his Spell Casting Roll immediately but the final effects not be seen until the time when the spell would normally be cast.) If multiple shugenja are making a combined attempt to Counterspell a single enemy spell, the combined effort uses the highest Ring Rank and the highest School Rank among all the shugenja, and adds a +1k1 bonus to the roll for each shugenja beyond the first.

Instances Where Counterspelling is Impossible
In order to be effective, Counterspelling must be able to disrupt the kami at the moment they are being invoked through prayer. This means there are a number of instances in which it is not possible to Counterspell. Any effect which “stores” a spell for later discharge, such as the spell Silent Waters, the Agasha and Tamori alchemical potions, or the Yogo paper wards, cannot be Counterspelled. The Unicorn Clan’s Meishodo magic, which is a blend of Rokugani and gaijin techniques, does not involve a Spell Casting Roll to use and thus cannot be Counterspelled.

Powerful Spells
It can be more challenging for a shugenja to Counterspell magic which is beyond his own capacity to cast. If the spell which is being Counterspelled is a higher Mastery Rank than the Counterspelling shugenja could normally cast, he must call one Raise on the Contested Roll for each Mastery Rank by which the spell exceeds his capacities.
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Doji Sakura
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Re: Optional Mechanic Poll: Counterspelling

Post by Doji Sakura » Tue May 19, 2020 9:49 pm

Please don't include this. It's awful
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Kaiu Aiichiro
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Re: Optional Mechanic Poll: Counterspelling

Post by Kaiu Aiichiro » Tue May 19, 2020 9:51 pm

Doji Sakura wrote:
Tue May 19, 2020 9:49 pm
Please don't include this. It's awful
Same. It will nerf way too much any magic that is not meishodô.
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Doji Sakura
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Re: Optional Mechanic Poll: Counterspelling

Post by Doji Sakura » Tue May 19, 2020 10:15 pm

I would say that if this is included, I will never ever play a shugenja in this setting. Full stop.
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Kaiu Aiichiro
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Re: Optional Mechanic Poll: Counterspelling

Post by Kaiu Aiichiro » Tue May 19, 2020 10:16 pm

Doji Sakura wrote:
Tue May 19, 2020 10:15 pm
I would say that if this is included, I will never ever play a shugenja in this setting. Full stop.
The real counterspell is shooting at a shugenja whilst he is casting the high level stuff.
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Vutall
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Re: Optional Mechanic Poll: Counterspelling

Post by Vutall » Tue May 19, 2020 10:51 pm

I'm not a fan either, it takes away a lot fluff wise, not even thinking mechanically.
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Utaku Ichiro
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Re: Optional Mechanic Poll: Counterspelling

Post by Utaku Ichiro » Mon Jun 15, 2020 8:15 pm

Nah. If an event fluff calls for interrupting a ritual or the like there can be mechanics for just that event. A universal rule is a bit much.
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Vutall
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Re: Optional Mechanic Poll: Counterspelling

Post by Vutall » Thu Jul 09, 2020 7:35 pm

This poll closes in roughly 16 hours. As of now, we will NOT use the Counterspelling rules
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Vutall
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Re: Optional Mechanic Poll: Counterspelling

Post by Vutall » Fri Jul 10, 2020 8:44 am

Poll closed. We will not be using this rule.
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