The students are led to a field just south of Kakita Gardens of the Academy by Kakita Naomori, an athletically built man who has the build of someone who is quick on their feet..
- Air is precise, distant, and analytical. Air does not approach the matter directly, but with care, subtlety, and planning.
- Earth is firm, grounded, and cautious. Earth prefers to act decisively, but only after due consideration.
- Fire is passionate, inventive, and direct. Fire acts swiftly and with overwhelming force.
- Water is flexible, responsive, and powerful. Water acts with confidence, flowing around the problem until it finds a solution.
- Void is the element of no element, the mind of no mind. Void does not think, plan, or react. Void simply acts, moving in accordance with instinct and the natural path of the cosmos
"There are many obstacles a Samurai will face during their life, both on the court and on the battlefield. This morning, we will test your ability to not only overcome difficult physical terrain, but also your ability to outpace an enemy. Both are vital skills for many different tasks your Lord may request of you."
He then begins to pair students off and has them run the course set out in front of them. The course is a winding path through the forest, beginning and ending near the Kakita gardens. The obstacles include a log laid across a rushing stream, a pit of mud with hanging ropes to swing across, and a tall-but-uneven wall to climb.
Judge Ring Hint:"The best way to overcome the obstacles of your fate is by being flexible enough to adapt to them."
Event Rules:
Participants: Unlimited (Mandatory Event)
Spells: Allowed, Each roll is considered a "Round". You cast the spell just before the event begins and may not cast during.
Kiho: Allowed, each roll is considered a "Round", Kiho must be activated at the start of the event, not during.
Kata: Not Allowed, as this is not a Combat.
Tattoos: Allowed, as each roll is considered a "Round" and you may use free actions at any time.
You may NOT target an opponent with any of these abilities before the event begins.
If you purposefully harm an opponent outside of the realm of the Sumai event (By winning the contested Jiujutsu roll) or the Weaponry event (By winning the contested Weapon roll) you loose 1.0 honor and 10 topaz points. If you do so a second time, you will be sent home in shame, removed from the tournament (and thus the game)
Also please remember that Spellcasting in Rokugan is a very spiritual thing, and to ask for the kami to do something for you is an incredibly rare thing and should not be done lightly.
Please find the thread that has your name in the title and post your Initiative and conduct the first Sprint roll, and then state if you are going to attempt to force your opponent in the mud or not. If either opponent says they are going to try to cheat, in Initiative Order, conduct the Raw Strength roll as detailed below. Regardless of the outcome, deciding to cheat is a dishonorable act.
Select a Ring to use during this event. Unless the roll specifically mentions a trait, you must use that ring for the entire event. There are 7 total rolls:
---After this portion of the rolls/posts, players may conduct all the remaining rolls in one post----
- Roll 1: Starting Sprint: Athletics (Running) / Physical.
- Roll 2: Obstacle 1: The first obstacle is a narrow wooden bridge crossing a wide, muddy-bottomed stream bed. Crossing the narrow bridge requires an Athletics / Physical roll, TN 15.
A contestant who fails the Athletics / Physical roll falls into the mud, and must an Athletics / Agility roll, TN 15,to escape. No points are awarded for this roll, and a student must roll until they succeed.
Contestants who wish to force one another into the mud while on the bridge must make an Opposed Raw Strength roll. If the winner decided they wanted to cheat, they have forced their opponent off the bridge. If the winner said they do not want to cheat, no one goes into the mud.Rewards:
- Roll 3: Second Sprint: Athletics (Running) / Physical.
- Roll 4: Obstacle 2: The second obstacle is a more severe version of the first. A large pit has been filled with mud,thickened with a variety of herbal compounds. Weighted ropes are suspended over the pit.
Contestants must jump and grab a rope, then swing themselves to the other side. This requires an Athletics / Physical roll, TN 20. Failure means they fall into the mud.
Anyone who falls in must make a successful Athletics / Agility roll, TN 20 to get out. No points are awarded for this roll, and a student must roll until they succeed.- Roll 5: Third Sprint: Athletics (Running) / Physical.
- Roll 6: Obstacle 3:A large wooden wall blocks the path, reaching a full 15 feet into the air. The boards used in the wall's construction are offset slightly, and can serve as handholds so that the wall may be climbed. This requires an Athletics (Climbing) / Physical roll, TN 25.
- Roll 7: Final Sprint: Athletics (Running / Physical.
-For each of the four Sprints, Whichever student has the higher roll gains +2 Topaz Points (Maximum +8 possible)
-For each of the three Obstacles, Passing the roll on the first try grants +1 Topaz Point (Maximum +3 possible)
-For Obstacle 1, Falling into the mud costs a contestant 2 Topaz Points, and an additional 1 Topaz point for each failed roll attempting to get out.
-For Obstacle 2, Falling into the mud costs a contestant 2 Topaz Points, and an additional 1 Topaz point for each failed roll attempting to get out.
-Calling raises on the Athletics (Running) rolls grant +2 points if you WIN the contested roll
-For every 10 you exceed your opponents roll by on Athletics (Running), you gain an additional +1 point, up to your Void in additional points.
-Raises on the Obstacle rolls grant +2 points if you succeed on the first roll.
-For every 10 you exceed the TN on Obstacle rolls you succeed on the first roll, you gain an additional +1 point, up to your Void in additional points.
The student with more Topaz Points from this event than their opponent in the thread wins and gains +10 Topaz Points.
-At the end of the event, Kakita Naomori will reveal which Ring he felt was the most appropriate and you will gain +7 Topaz Points if you used it.
After the event, players may attempt to Meditate to restore void points if they have not already done so. If they fell in the mud, the TN is increased by +10 as the sensation of the mud drying and sticking to you and your clothes is distracting.