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Reference: Kata

Posted: Thu May 14, 2020 11:15 am
by Vutall
Core Book
Kata are fighting postures and movements that have evolved over the centuries, and are reinforced through constant repetition during training. Individual kata styles mesh well with particular Schools, and while individual clans develop some kata as a means of diversifying the Techniques of their ancestral Schools, most are developed independently by talented samurai and taught to others without concern for family or clan. For example, the Nightingale Style was developed by a sub-group within the Mirumoto family and carefully protected from outsiders, and eventually evolved into a Technique centuries later. By comparison, the Wind in Darkened Skies Style is an athletic attack style known to virtually every clan, whose creator has been long since forgotten over the years.

Kata are a means to differentiate between bushi characters without mechanics that are as significant as Techniques, but more specific and martial than Skills or Advantages. A bushi character can purchase a Kata if the character’s School is listed as one of those that can utilize the Kata, and if the character’s relevant Ring is equal to or higher than the listed Mastery Level. Purchasing a Kata costs a number of Experience Points equal to its Mastery Level. For example, the Breath of Wind Style Kata is available only to students of the Bayushi Bushi School and the Kakita Bushi School, who may purchase it for 3 Experience Points if they have an Air Ring of 3 or higher (because the Kata’s Mastery Level is Air 3).

Once a character is familiar with a Kata, he can execute it at any time. Executing a Kata is a Simple Action. Once a character has executed a Kata, he gains the listed benefit of the Kata until the effect expires (if a duration is listed) or he chooses to drop out of it (which is a Free Action). A character may only have one Kata active at a given time.

Other Schools
The Kata listed here deal mostly with the clans’ primary bushi Schools, as well as a few others found within this book. Most clans have additional bushi Schools, however, and those Schools typically have access to Kata as well. For the purposes of these Kata, assume that other bushi Schools affiliated with the specified clan (such as those Schools found in upcoming Fourth-edition compatible sourcebooks) can purchase these Kata, but the character’s Rings are considered one rank lower for the purposes of meeting Mastery Levels.

STRIKING AS AIR
c Ring/Mastery: Air 3
c Schools: Any
c Effect: When in the Defense Stance your Armor TN is increased by your Air Ring.

STRIKING AS EARTH
c Ring/Mastery: Earth 3
c Schools: Any
c Effect: When in the Full Defense Stance you gain Reduction equal to your Earth Ring. This is cumulative with other forms of Reduction.

STRIKING AS FIRE
c Ring/Mastery: Fire 3
c Schools: Any
c Effect: When in the Full Attack Stance you may add your Fire Ring to the total of one attack roll made per round.

STRIKING AS VOID
c Ring/Mastery: Void 3
c Schools: Any
c Effect: When in the Center Stance your Armor TN is increased by your Void Ring.

STRIKING AS WATER
c Ring/Mastery: Water 4
c Schools: Any
c Effect: When in the Attack Stance you may move 5 additional feet as a Free Action.

BALANCE THE ELEMENTS STYLE
c Ring/Mastery: Void 3
c Schools: Mirumoto Bushi, Shiba Bushi
c Effect: You may use your Void Ring in place of your Refl exes for your Initiative Roll.

BREATH OF WIND STYLE
c Ring/Mastery: Air 3
c Schools: Kakita Bushi, Bayushi Bushi
c Effect: Your Initiative Score increases by 2 during the Reactions Stage of each Combat Round. This effect stacks but disappears immediately if the kata is no longer in effect.

DISAPPEARING WORLD STYLE
c Ring/Mastery: Fire 4
c Schools: Akodo Bushi, Kakita Bushi
c Effect: Choose one opponent. Once per turn against that opponent, you may use your Agility Trait instead of your Strength Trait for damage rolls.

HIDDEN BLADE STYLE
c Ring/Mastery: Air 4
c Schools: Bayushi Bushi, Yoritomo Bushi
c Effect: Your Disarm attacks deal normal damage rather than 2k1. You may not increase your damage on these attacks via Raises (including from use of the Feint Maneuver).

INDOMITABLE WARRIOR STYLE
c Ring/Mastery: Earth 4
c Schools: Daigotsu Bushi, Hida Bushi, Ichiro Bushi, Moto Bushi
c Effect: Reduce your TN penalties from Wound Ranks by your Earth Ring.

IRON FOREST STYLE
c Ring/Mastery: Air 4
c Schools: Daidoji Iron Warrior, Heichi Bushi, Shiba Bushi
c Effect: While using a spear or polearm, you may use your Air Ring instead of Agility for attack rolls.

IRON IN THE MOUNTAINS STYLE
c Ring/Mastery: Earth 3
c Schools: Daidoji Iron Warrior, Hida Bushi
c Effect: You may use your Earth Ring in place of your Air Ring for the Defense Stance.

RECKLESS ABANDON STYLE
c Ring/Mastery: Fire 4
c Schools: Daigotsu Bushi, Matsu Berserker, Usagi Bushi
c Effect: You may add your Fire Ring to your Armor TN while in the Full Attack Stance.

STRENGTH IN ARMS STYLE
c Ring/Mastery: Water 4
c Schools: Hida Bushi, Ichiro Bushi, Moto Bushi
c Effect: Once per Turn while wielding a Heavy Weapon, you may use your Strength Trait instead of your Agility for an attack roll.

STRENGTH OF PURITY STYLE
c Ring/Mastery: Void 4
c Schools: Akodo Bushi, Kakita Bushi, Matsu Berserker, Utaku Battle Maiden
c Effect: Once per turn while rolling damage, you may roll your Honor Rank instead of the normal Strength + DR of the weapon. You keep dice equal to the DR of the weapon as usual.

SPINNING BLADES STYLE
c Ring/Mastery: Fire 5
c Schools: Mirumoto Bushi, Yoritomo Bushi
c Effect: Once per turn while wielding a weapon in each hand, you may make the Extra Attack Maneuver for 3 Raises instead of 5. The second attack comes from your off-hand weapon, dealing weapon damage as appropriate. You may not increase your damage on either attack via Raises.

VEILED MENACE STYLE
c Ring/Mastery: Air 4
c Schools: Bayushi Bushi, Hiruma Bushi, Tsuruchi Archer, Yoritomo Bushi
c Effect: Once per turn, you may add your Stealth Skill Rank to your Armor TN for a single attack.
The Book of Air
North Wind Style
  • Ring/Mastery: Air 4
  • Schools: Any bushi School
  • Effect: You may add your Air Ring to the total of any attack roll made while attempting the Increased Damage Maneuver.
South Wind Style
  • Ring/Mastery: Air 4
  • Schools: Any bushi School
  • Effect: You may add your Air Ring to the total of any attack roll made while attempting the Called Shot or Knockdown Maneuvers.
The Book of Earth
The Power of the Mountain
  • Ring Mastery: Earth 3
  • Schools: Hida Bushi, Hiruma Bushi, Matsu Berserker, Ichiro Bushi
  • Effect: When this Kata is activated, you reduce your Armor TN by an amount up to your Earth Ring; this lasts until you deactivate the Kata. All damage rolls you make while this Kata is in effect have their totals increased by the same amount.
The Strength of the Mountain
  • Ring Mastery: Earth 3
  • Schools: Hida Bushi, Hiruma Scout, Shiba Bushi, Daidoji Iron Warrior
  • Effect: When this Kata is activated, you reduce your Initiative Score by an amount up to your Earth Ring. (This cannot reduce your Initiative below 0.) This Initiative penalty lasts until you deactivate the Kata. While this Kata is in effect, your Armor TN is increased by the same amount.
Lee of the Stone
  • Ring Mastery: Earth 4
  • Schools: Hida Bushi, Hida Pragmatist, Shiba Bushi, Daidoji Iron Warrior
  • Effect: While you are in the Defense or Full Defense Stances, your Armor TN is increased by an additional amount equal to your Earth Ring
Strike as the Avalanche
  • Ring Mastery: Earth 3
  • Schools: Hida Bushi, Hiruma Bushi, Ichiro Bushi, Moto Bushi, Moto Vindicator
  • Effect: When using the Heavy Weapons Skill, your Strength is considered one Rank higher for the purposes of determining damage
Weathered and Unbroken
  • Ring Mastery: Earth 5
  • Schools: Hida Bushi, Hiruma Bushi, Hiruma Scout, Ichiro Bushi
  • Effect: Your Water is considered two Ranks lower (to a minimum of 1) for the purpose of movement. All attack rolls made with the Heavy Weapons Skill gain the benefit of one Free Raise which may only be used for the Knockdown Maneuver.
The Book of Fire
The Empire Rests on its Edge
  • Ring/Mastery: Air 3 or Fire 3
  • Schools: Any (Mirumoto and Kakita bushi reduce the Ring requirements by 1)
  • Special: Can only be used with a katana or daisho
  • Effect: Upon learning this Kata, choose one High Skill that is not a combat skill. You must spend +2 Experience Points each time you increase your Rank in that Skill. When you are utilizing this Kata, you gain a bonus to the total of your Kenjutsu or Iaijutsu Skill Rolls equal to your Rank in the chosen High Skill.
The World is Empty
  • Ring/Mastery: Air 4 or Fire 4
  • Schools: Any (Mirumoto and Kakita bushi reduce Ring requirements by 1)
  • Special: Can only be used with a katana or daisho
  • Effect: When this Kata is activated, you gain a bonus of +Xk0 to your Kenjutsu or Iaijutsu attack rolls, where X is equal to the number of Void Points you currently possess. This Kata’s benefit lasts for a number of Rounds equal to the number of Void Points you possess when you activate it, ending during the Reactions stage of the last Round. When it ends, you lose 1 Void Point.
Victory of the River
  • Ring/Mastery: Air 5 or Fire 5
  • Schools: Any (Mirumoto and Kakita bushi reduce Ring requirements by 1)
  • Special: Can only be used with a katana or daisho
  • Effect: When you successfully strike an opponent while this Kata is active, his Armor TN is reduced by 10 against your subsequent attacks for a period of three Rounds. However, your own Armor TN is also reduced by 10 while this benefit is active. You may only have one opponent affected by this Kata at a time, and the effects are not cumulative, although subsequent strikes can “re-set” the three Round time limit.
Standing on the Heavens
  • Ring/Mastery: Air 6 or Fire 6
  • Schools: Any (Mirumoto and Kakita bushi reduce Ring requirements by 1)
  • Special: Can only be used with a katana or daisho
  • Effect: Once per Round, when you are struck by a successful attack roll during combat, you may spend a Void Point as a Free Action to force your opponent to immediately re-roll the attack
The Book of Water
Waves Upon the Breakers
  • Ring/Mastery: Water 3
  • Schools: Akodo Bushi, Kakita Bushi, Shinjo Bushi
  • Effect: This kata channels a samurai’s chi such that it enhances their natural strength and focus and brings it to bear on the battlefield. When this kata is active and you are wielding a weapon in which you have at least three skill ranks, your damage is increased by +1k0.
Leaves in the Stream
  • Ring/Mastery: Water 3
  • Schools: Bayushi Bushi, Hiruma Bushi, Mirumoto Bushi, Shiba Bushi
  • Effect: This kata teaches the samurai to embrace the flowing speed of water, allowing him to move significantly faster across the battlefield. While this kata is active, you may reduce your Armor TN by up to 5 x your Water (but cannot reduce it below 5). In return, you may increase your maximum possible movement distance for the Round by the same amount.
Power of the Tsunami
  • Ring/Mastery: Water 4
  • Schools: Daigotsu Bushi, Hida Bushi, Moto Bushi
  • Effect: While this kata is active, once per Round when attacking an opponent you may ignore an amount of Reduction equal to your Water Ring. For example, if you possess Water 4 and attack an opponent with Reduction 5 while this kata is active, once per Round that enemy would be treated as if he only possessed Reduction 1
The Great Clans
Strength of the Crab
  • Ring/Mastery: Earth 3
  • Schools: Any Crab Bushi
  • Effect: While wearing Armor and in the Attack Stance, your armor provides an additional +2 Reduction.
Strength of the Crane
  • Ring/Mastery: Air 3
  • Schools: Any Crane Bushi
  • Effect: When fighting with a sword or spear you add an amount equal to your Honor Rank –3 (minimum 1) to your Armor TN
Strength of the Dragon
  • Ring/Mastery: Fire 3
  • Schools: Any Dragon bushi
  • Effect: While wielding a katana in your main hand and a wakizashi in your off hand, you gain a +3 bonus to your Armor TN.
Strength of the Lion
  • Ring/Mastery: Water 3
  • Schools: Any Lion Bushi
  • Effect: One per Round during the Reactions stage, you may add +3 to the Initiative Score of one ally in a skirmish. This effect can stack, but the kata’s benefit disappears immediately if the kata is no longer active.
Son of Storms
  • Ring/Mastery: Water 3
  • Schools: Akodo Bushi, Shosuro Infi ltrator, Yoritomo Bushi
  • Effect: When attacking with a Small melee weapon, any Reduction an opponent possesses is decreased by 1.
Strength of the Mantis
  • Ring/Mastery: Air 3
  • Schools: Any Mantis Bushi
  • Effect: The attack penalty for ranged attacks fi red against opponents currently in melee range is reduced by 3.
Dance of the Winds
  • Ring/Mastery: Air 3
  • Schools: Daidoji Bushi, Shiba Bushi
  • Effect: When wielding a polearm or a spear, your Initiative Score is increased by 3.
Strength of the Phoenix
  • Ring/Mastery: Void 3
  • Schools: Any Phoenix Bushi
  • Effect: Once per Turn when you declare a Guard Action, you may increase the Armor TN of the person you are guarding by an additional +3.
Strength of the Scorpion
  • Ring/Mastery: Fire 3
  • Schools: Any Scorpion Bushi
  • Effect: Once per Turn after successfully making the Feint Maneuver, your damage total is increased by +3 Wounds.
Strength of the Unicorn
  • Ring/Mastery: Water 3
  • Schools: Any Unicorn Bushi
  • Effect: While you are mounted, your steed gains a bonus of +3 to its Armor TN and an additional 3 Reduction.
Art of Ninjutsu
  • Ring/Mastery: Water 5
  • Schools: Daigotsu Bushi, Bayushi Bushi, Daidoji Scout, Shoshuro Actor, Shoshuro Infi ltrator, Goju Ninja
  • Once per Round you may calculate the distance of a Move Action as if your Water is equal to your Stealth Skill Rank. This does not change the maximum distance you can move in a Round
Strength of the Spider
  • Ring/Mastery: Earth 3
  • Schools: Any Spider Bushi
  • Effect: Once per Round if you successfully cause at least 15 Wounds to your opponent, he suffers a -3 penalty to the total of all rolls on his next Turn