Regions Of The Shadowlands
Posted: Sat Jul 25, 2020 10:52 pm
Regions Of The Shadowlands
While it is possible that the denizens of the Shadow-lands have subdivided their territory into something similar to Imperial provinces, most Rokugani have no knowledge of such demarcations. To the Empire, the Shadowlands is essentially a single place, an undivided realm of corruption and horror. That said, those who study the Shadowlands do recognize there are sub-regions within it, distinguished by the intensity of the Taint as well by geography.
Big Stink
It is said that long ago, when Daylight Castle fell to the Shadowlands, a lesser Hiruma fortress also fell to evil. This was the Haikyo sano Kappa, which is not mourned to the same degree as the lost Hiruma home. Though this castle had great tactical value, few pressed to reclaim it then. Time passed, and given other pressing concerns, it was almost forgotten. Years later, when Hiruma scouts arrived to assess its status, they were astounded by what it had become.
There, where once had stood the proud and strong Kappa fortress, was now a place of ruins infested with countless goblins. The vile creatures had transformed it into a twisted city, complete with crude markets and congested streets. Hovels had sprouted up haphazardly like foul mush-rooms, overflowing with goblins. The scouts could discern the markings of multiple goblin warbands, somehow coexisting without erupting into battle.
Captured goblins revealed their city’s new name: Big Stink. It was certainly accurate given the intense odor from the concentrated goblins, one which could be detected many miles away.
he Crab promptly gathered a large force to eradicate the creatures; they could not reclaim the land, but they could at least cleanse it of goblins. It was a difficult campaign, but they left behind an empty city when they returned to the Wall.
This did not last long. Only a season later, other scouts reported the city infested again, filled with even more goblins. Though it was late in the year, a second Crab force was dispatched and put it to the torch. Early the following year, though, it was once more infested and the stench even more powerful. The cycle repeated multiple times over the following years, but slowly it became apparent that the goblins in Big Stink were far less of a menace than other Shadowlands dangers that were menacing the Wall and beyond.
Today, Big Stink is somewhat ignored. Occasionally, Crab bushi are assigned to become part of the next cleansing force as punishment. Only the Kuni keep a close watch on the city and its denizens, studying goblin society and seeking tactics to better deal with them in the Shadowlands and elsewhere in Rokugan.
Near The Wall
To the Crab, “near the Wall” is the semiformal designation for a specific part of the Shadowlands. It consists, of two parts: “Wall-Sight” and “Three Days' March.
The strip of land within sight of the Wall is simply known as “Wall-Sight.” The extent of Wall-Sight varies; in any given place, it extends from the base of the Wall to the horizon as seen from the top of it. This is the least-Tainted part of the Shadowlands, and the Crab consider it to be relatively safe unless an attack is imminent or underway. Most others would see it as quite horrifying, of course, for the ground near the Wall is always soaked with blood and littered with unnatural bones. The Crab note that the Taint from the Shadow-lands largely fades just before reaching the Wall, indicating to them that the Wall is a spiritual barrier as well as a symbolic embodiment of the defiant spirit of their clan.
The wider strip of land known to the Crab as “Three Days' March” extends from the limit of In-Sight to a point three days’ journey from the Wall. Geographical-ly, this is a much more diffuse area, given that travelers move at different rates depending on their intent and burdens, as well as the weather and shifting terrain of the Shadowlands. This doesn’t seem to matter, though. Over the centuries, the Crab have learned that while the effects of the Taint intensify and the number of Shadowlands creatures seen increases—making Three Days' March itself hazardous—past the third day of travel, the danger increases dramatically.
The reason for this is not clear. The Kuni speculate that it may be related to the fact that the Hiruma lands at their widest encompass about three days of travel from the Kaiu Wall. Since they have been incorporated into the Shadowlands for only about four hundred years, the power of the Taint within them may not have been able to build up to the same extent. Still, the effects of the Taint are the same in areas of Three Days March that weren’t originally part of the Hiruma lands. Speculation on this phenomenon continues.
The Deep Shadowlands
Beyond Three-Days' March is what the Crab recognize only as the Deep Shadowlands. Here, the corruptive power of the Taint increases in a dramatic way, its effects seeming to intensify with each step. Early in the Empire’s history, the Crab made attempts to enter this horrific realm to find and destroy the wellspring of the Taint.
Few who made the effort survived, and none were unscathed. The most notable expedition was that of the Seven Thunders as they ventured into the Shadowlands to face Fu Leng. It is believed they traveled almost as far as the Festering Pit to confront the Dark Kami in his keep. Only Shosuro and Shinsei returned from the Day of Thunder, so the account is somewhat unclear, beyond conveying that reaching Fu Leng’s keep involved great trial. This vividly illustrates just how dangerous the Deep Shadowlands can be, that such mighty heroes as the Thunders found it difficult to enter and survive these areas
Despite the Deep Shadowlands’ largely impenetrable nature, hints of some of its places and features have filtered forward through the centuries. Lakes of blood, massive volcanoes, and strange, unnatural structures resembling blasphemous temples or tombs are all said to be found in this nightmare realm. How much of this is true is unknown; what is clear is that two subregions are commonly recognized as existing in the Deep Shadowlands—the Festering Pit of Fu Leng and the Haunted Jungles
The Festering Pit is the portal between Ningen-dō and Jigoku created when Fu Leng crashed through the Mortal Realm and into the Realm of Evil. In that sense, it is an existential wound in creation through which the malign influence of the Taint impinges on the mortal world. Aside from the Thunders, there have been very few known expeditions to the Festering Pit—and even fewer that returned. It can only be speculated that it is a fundamentally horrific place, where the raw stuff of Jigoku is exposed to the Mortal Realm. It is likely that the elements are so badly corrupted here that the land and air are entirely mutable and inimical to life, or at least life that isn’t itself an embodiment of the Taint, such as the demonic oni
A further point regarding the Festering Pit is worthy of note. According to the recollection of the nezumi, Fu Leng smashed through a great city inhabited by their ancestors when he fell, destroying it and subsequently causing that civilization to fall into ruin. This may be apocryphal, however; just a distortion of barely remembered stories passed from generation to generation
Far beyond the Festering Pit (from the perspective of Rokugan) sprawl the Haunted Jungles. This would represent “the other side” of the Shadowlands, possibly bordering the distant Ivory Kingdoms. Little is known about these corrupted lands, aside from brief and sporadic accounts that filter into the Empire from gaijin travelers. One can only imagine what nightmarish effects the Taint has on thick, verdant lands teemoing with life, many instances of which were already supremely dangerous.
The Sea Of Shadows and The Thorn Coast
On its eastern and southern sides, the Shadowlands borders the sea. These Tainted waters earned the name the Sea of Shadows: a vast swath plagued by sudden and destructive storms, long spells of eerie calm, and endless banks of thick, cold fog. Sometimes the water itself becomes a deadly foe, suddenly boiling, freezing into jagged ice, or clinging to the sides of ships as it congeals into blood, sludge, or corrosive acid.
If these threats weren’t enough to persuade the Empire’s ships to avoid the Sea of Shadows, the monstrous creatures that dwell within it certainly would be. Those who are brave enough to dare its dark waters—and survive—report glimpsing, just beneath the surface, the passage of gigantic, scaled things many times larger than kobune ships, huge masses of writhing tentacles, or swarms of glowing eyes. There are even more sporadic reports of especially horrifying and otherworldly encounters, such as with the Skull Tide—a literal tsunami of chattering, biting skulls many leagues across, which consumes everything in its path
The shoreland bordering the Sea of Shadows, known as the Thorn Coast, is like the interior of the Shadow-lands in character, except that it is much more rugged and mountainous. The Crab have deployed koutetsukan—stout but ponderous ships protected with iron armor and jade—on expeditions to investigate both the Sea of Shadows and the Thorn Coast. Sailors who survived the effort have said that the corrupted coastal lands are almost impossible to traverse, as the already significant dangers inherent to any mountainous region have been horrifically magnified by the Taint
Intervening Regions
A number of notable locations rest uneasily between the Shadowlands and the uncorrupted lands of the Empire. These can be considered transitional, being wholly part of neither region
The Plains above Evil:
The Heigen yori ue ni Warui, or Plains above Evil, are a broad expanse of barren wilderness separated from the vast woodlands of the Shinomen Mori, and the Empire beyond it by the northern range of the Twilight Mountains. They border the Shadowlands to the west and southwest, and the Crab lands to the south. The Plains are not, as far as the Crab can discern, rife with Taint; in fact, Shadowlands creatures generally avoid them. Still, their bleak, dry grasslands dotted with enigmatic ruins are inhospitable to the Rokugani. Attempts have been made to settle them, but crops failed, sources of water dried up, and disease and other misfortunes afflict-ed the would-be settlers. The Kuni speculate that there is some unknown involvement of the Taint. As there has yet been no success in dealing with the matter, the Plains above Evil remain empty and forbidding
The Kuni Wastelands:
Once Tainted by a Shadowlands incursion, the Kuni Wastelands, which are on the Rokugani side of the Wall, were later cleansed of the Taint. The process, however, left them dead in an elemental sense, effectively devoid of life
The Shadowlands Marshes:
In 815, a vast army of monsters attempted to force passage into Rokugan through the immense forest of the Shinomen Mori. Some mysterious and ancient power within the forest stopped and ultimately destroyed the raiders, but a sodden region within the woodlands became Tainted in the process. Whatever power destroyed the invaders appears to have contained the Tainted area, limiting it to a small but persistent corrupted region known as the Shadowlands Marshes. Unfortunately, the exact location of the Shadowlands Marshes isn’t known (or it is possible they may drift within the forest), meaning that any expedition into the Shinomen is at risk of stumbling into them
While it is possible that the denizens of the Shadow-lands have subdivided their territory into something similar to Imperial provinces, most Rokugani have no knowledge of such demarcations. To the Empire, the Shadowlands is essentially a single place, an undivided realm of corruption and horror. That said, those who study the Shadowlands do recognize there are sub-regions within it, distinguished by the intensity of the Taint as well by geography.
Big Stink
It is said that long ago, when Daylight Castle fell to the Shadowlands, a lesser Hiruma fortress also fell to evil. This was the Haikyo sano Kappa, which is not mourned to the same degree as the lost Hiruma home. Though this castle had great tactical value, few pressed to reclaim it then. Time passed, and given other pressing concerns, it was almost forgotten. Years later, when Hiruma scouts arrived to assess its status, they were astounded by what it had become.
There, where once had stood the proud and strong Kappa fortress, was now a place of ruins infested with countless goblins. The vile creatures had transformed it into a twisted city, complete with crude markets and congested streets. Hovels had sprouted up haphazardly like foul mush-rooms, overflowing with goblins. The scouts could discern the markings of multiple goblin warbands, somehow coexisting without erupting into battle.
Captured goblins revealed their city’s new name: Big Stink. It was certainly accurate given the intense odor from the concentrated goblins, one which could be detected many miles away.
he Crab promptly gathered a large force to eradicate the creatures; they could not reclaim the land, but they could at least cleanse it of goblins. It was a difficult campaign, but they left behind an empty city when they returned to the Wall.
This did not last long. Only a season later, other scouts reported the city infested again, filled with even more goblins. Though it was late in the year, a second Crab force was dispatched and put it to the torch. Early the following year, though, it was once more infested and the stench even more powerful. The cycle repeated multiple times over the following years, but slowly it became apparent that the goblins in Big Stink were far less of a menace than other Shadowlands dangers that were menacing the Wall and beyond.
Today, Big Stink is somewhat ignored. Occasionally, Crab bushi are assigned to become part of the next cleansing force as punishment. Only the Kuni keep a close watch on the city and its denizens, studying goblin society and seeking tactics to better deal with them in the Shadowlands and elsewhere in Rokugan.
Near The Wall
To the Crab, “near the Wall” is the semiformal designation for a specific part of the Shadowlands. It consists, of two parts: “Wall-Sight” and “Three Days' March.
The strip of land within sight of the Wall is simply known as “Wall-Sight.” The extent of Wall-Sight varies; in any given place, it extends from the base of the Wall to the horizon as seen from the top of it. This is the least-Tainted part of the Shadowlands, and the Crab consider it to be relatively safe unless an attack is imminent or underway. Most others would see it as quite horrifying, of course, for the ground near the Wall is always soaked with blood and littered with unnatural bones. The Crab note that the Taint from the Shadow-lands largely fades just before reaching the Wall, indicating to them that the Wall is a spiritual barrier as well as a symbolic embodiment of the defiant spirit of their clan.
The wider strip of land known to the Crab as “Three Days' March” extends from the limit of In-Sight to a point three days’ journey from the Wall. Geographical-ly, this is a much more diffuse area, given that travelers move at different rates depending on their intent and burdens, as well as the weather and shifting terrain of the Shadowlands. This doesn’t seem to matter, though. Over the centuries, the Crab have learned that while the effects of the Taint intensify and the number of Shadowlands creatures seen increases—making Three Days' March itself hazardous—past the third day of travel, the danger increases dramatically.
The reason for this is not clear. The Kuni speculate that it may be related to the fact that the Hiruma lands at their widest encompass about three days of travel from the Kaiu Wall. Since they have been incorporated into the Shadowlands for only about four hundred years, the power of the Taint within them may not have been able to build up to the same extent. Still, the effects of the Taint are the same in areas of Three Days March that weren’t originally part of the Hiruma lands. Speculation on this phenomenon continues.
The Deep Shadowlands
Beyond Three-Days' March is what the Crab recognize only as the Deep Shadowlands. Here, the corruptive power of the Taint increases in a dramatic way, its effects seeming to intensify with each step. Early in the Empire’s history, the Crab made attempts to enter this horrific realm to find and destroy the wellspring of the Taint.
Few who made the effort survived, and none were unscathed. The most notable expedition was that of the Seven Thunders as they ventured into the Shadowlands to face Fu Leng. It is believed they traveled almost as far as the Festering Pit to confront the Dark Kami in his keep. Only Shosuro and Shinsei returned from the Day of Thunder, so the account is somewhat unclear, beyond conveying that reaching Fu Leng’s keep involved great trial. This vividly illustrates just how dangerous the Deep Shadowlands can be, that such mighty heroes as the Thunders found it difficult to enter and survive these areas
Despite the Deep Shadowlands’ largely impenetrable nature, hints of some of its places and features have filtered forward through the centuries. Lakes of blood, massive volcanoes, and strange, unnatural structures resembling blasphemous temples or tombs are all said to be found in this nightmare realm. How much of this is true is unknown; what is clear is that two subregions are commonly recognized as existing in the Deep Shadowlands—the Festering Pit of Fu Leng and the Haunted Jungles
The Festering Pit is the portal between Ningen-dō and Jigoku created when Fu Leng crashed through the Mortal Realm and into the Realm of Evil. In that sense, it is an existential wound in creation through which the malign influence of the Taint impinges on the mortal world. Aside from the Thunders, there have been very few known expeditions to the Festering Pit—and even fewer that returned. It can only be speculated that it is a fundamentally horrific place, where the raw stuff of Jigoku is exposed to the Mortal Realm. It is likely that the elements are so badly corrupted here that the land and air are entirely mutable and inimical to life, or at least life that isn’t itself an embodiment of the Taint, such as the demonic oni
A further point regarding the Festering Pit is worthy of note. According to the recollection of the nezumi, Fu Leng smashed through a great city inhabited by their ancestors when he fell, destroying it and subsequently causing that civilization to fall into ruin. This may be apocryphal, however; just a distortion of barely remembered stories passed from generation to generation
Far beyond the Festering Pit (from the perspective of Rokugan) sprawl the Haunted Jungles. This would represent “the other side” of the Shadowlands, possibly bordering the distant Ivory Kingdoms. Little is known about these corrupted lands, aside from brief and sporadic accounts that filter into the Empire from gaijin travelers. One can only imagine what nightmarish effects the Taint has on thick, verdant lands teemoing with life, many instances of which were already supremely dangerous.
The Sea Of Shadows and The Thorn Coast
On its eastern and southern sides, the Shadowlands borders the sea. These Tainted waters earned the name the Sea of Shadows: a vast swath plagued by sudden and destructive storms, long spells of eerie calm, and endless banks of thick, cold fog. Sometimes the water itself becomes a deadly foe, suddenly boiling, freezing into jagged ice, or clinging to the sides of ships as it congeals into blood, sludge, or corrosive acid.
If these threats weren’t enough to persuade the Empire’s ships to avoid the Sea of Shadows, the monstrous creatures that dwell within it certainly would be. Those who are brave enough to dare its dark waters—and survive—report glimpsing, just beneath the surface, the passage of gigantic, scaled things many times larger than kobune ships, huge masses of writhing tentacles, or swarms of glowing eyes. There are even more sporadic reports of especially horrifying and otherworldly encounters, such as with the Skull Tide—a literal tsunami of chattering, biting skulls many leagues across, which consumes everything in its path
The shoreland bordering the Sea of Shadows, known as the Thorn Coast, is like the interior of the Shadow-lands in character, except that it is much more rugged and mountainous. The Crab have deployed koutetsukan—stout but ponderous ships protected with iron armor and jade—on expeditions to investigate both the Sea of Shadows and the Thorn Coast. Sailors who survived the effort have said that the corrupted coastal lands are almost impossible to traverse, as the already significant dangers inherent to any mountainous region have been horrifically magnified by the Taint
Intervening Regions
A number of notable locations rest uneasily between the Shadowlands and the uncorrupted lands of the Empire. These can be considered transitional, being wholly part of neither region
The Plains above Evil:
The Heigen yori ue ni Warui, or Plains above Evil, are a broad expanse of barren wilderness separated from the vast woodlands of the Shinomen Mori, and the Empire beyond it by the northern range of the Twilight Mountains. They border the Shadowlands to the west and southwest, and the Crab lands to the south. The Plains are not, as far as the Crab can discern, rife with Taint; in fact, Shadowlands creatures generally avoid them. Still, their bleak, dry grasslands dotted with enigmatic ruins are inhospitable to the Rokugani. Attempts have been made to settle them, but crops failed, sources of water dried up, and disease and other misfortunes afflict-ed the would-be settlers. The Kuni speculate that there is some unknown involvement of the Taint. As there has yet been no success in dealing with the matter, the Plains above Evil remain empty and forbidding
The Kuni Wastelands:
Once Tainted by a Shadowlands incursion, the Kuni Wastelands, which are on the Rokugani side of the Wall, were later cleansed of the Taint. The process, however, left them dead in an elemental sense, effectively devoid of life
The Shadowlands Marshes:
In 815, a vast army of monsters attempted to force passage into Rokugan through the immense forest of the Shinomen Mori. Some mysterious and ancient power within the forest stopped and ultimately destroyed the raiders, but a sodden region within the woodlands became Tainted in the process. Whatever power destroyed the invaders appears to have contained the Tainted area, limiting it to a small but persistent corrupted region known as the Shadowlands Marshes. Unfortunately, the exact location of the Shadowlands Marshes isn’t known (or it is possible they may drift within the forest), meaning that any expedition into the Shinomen is at risk of stumbling into them