As if he dashed all the way up the the finishing line, Kokyou seems to be unhindered by any obstacle. In fact, as soon as he touches on them, it looks like they propel him even further forward.
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+2 TP from Sprint 1 higher roll
+1 TP from Sprint 1 by surpassing opponent by 10
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D3, LM, Athletics (Running)/Strength Sprint 2 (4 Raises):
8d10o10k5-20 28
+8 TP from raises on Sprint 2
+2 TP from Sprint 2 higher roll
+2 TP from Sprint 2 by surpassing opponent by 10
D3, LM, Athletics (Running)/Strength TN 40 (20 + 4 Called Raises) + VP Daredevil:
10d10o10k6 55
+1 TP from the roll on the first try on Obstacle 2
+1 TP from exceeding the TN on Obstacle 2 by 10 on the 1st roll
+8 TP from raises on the Obstacle 2
D3, LM, Athletics (Running)/Strength Sprint 3 (4 Raises):
8d10o10k5-20 18
+8 TP from raises on Sprint 3
+2 TP from Sprint 3 higher roll
+1 TP from Sprint 2 by surpassing opponent by 10
D3, LM, Athletics (Running)/Strength TN 40 (25 + 3 Called Raises) + VP Daredevil:
10d10o10k6 52
+1 TP from the roll on the first try on Obstacle 3
+1 TP from exceeding the TN on Obstacle 2 by 10 on the 1st roll
+6 TP from raises on the Obstacle 3
D3, LM, Athletics (Running)/Strength Final Sprint (1 Raise):
8d10o10k5-5 32
+2 TP from raise on Final Sprint
+2 TP from Final Sprint higher roll
+10 Topaz Points from having more points than opponent
Total
+53 TP