Time Slots
The following are the time slots that we will be using during this game. Please use the following tags when creating threads to properly designate the time slot in which the thread is taking place.
(Day, Abbreviated Timeslot) Thread Title
Threads that take place in time slots that do not exist will be cast into a temporal paradox, never to be seen again.
Your character may only have one thread per time slot per day unless a GM/Event says otherwise.
• Early Morning (5 AM - 8 AM) - Abbreviated EM
• Late Morning (8 AM - 11 AM) - Abbreviated LM
• Early Afternoon (11 AM - 2 PM) - Abbreviated EA
• Late Afternoon (2 PM - 5 PM) - Abbreviated LA
• Early Evening (5 PM - 8 PM) - Abbreviated EE
• Late Evening (8 PM - 11 PM) - Abbreviated LE
• Early Night (11 PM - 2 AM) - Abbreviated EN
• Late Night (2 AM - 5 AM) - Abbreviated LN
This means that in order to recover Void Points and avoid becoming fatigued (A -5 penalty to all rolls the next day), a character will have to sleep for two consecutive time slots. Characters with the Blessed by the Realm (Yume-do) advantage only need to sleep for one time slot. Characters with the Cursed by the Realms (Yume-do) disadvantage will need to sleep for three consecutive time slots to recover Void Points and avoid becoming fatigued.
Sessions
For the purposes of this game, a "session" be a period of three game days, or nine "Real Life" days. At the start of a session, all "X per Session" abilities, such as Honor, GLory, and Status Rolls, Techniques, Advantages, and Bond Abilities reset.
(Rule) Time Slots
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- ↳ Tiger
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- ↳ Tiger
- ↳ Hare
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- ↳ Goat
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- ↳ Tiger
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- ↳ Goat
- ↳ Monkey
- ↳ Rooster
- ↳ Dog
- ↳ Boar
- ↳ Rat
- ↳ Ox
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- ↳ Tiger
- ↳ Hare
- ↳ Dragon
- ↳ Serpent
- ↳ Horse
- ↳ Goat
- ↳ Monkey
- ↳ Rooster
- ↳ Dog
- ↳ Boar
- ↳ Rat
- ↳ Ox
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- ↳ Tiger
- ↳ Hare
- ↳ Dragon
- ↳ Serpent
- ↳ Horse
- ↳ Goat
- ↳ Monkey
- ↳ Rooster
- ↳ Dog
- ↳ Boar
- ↳ Rat
- ↳ Ox