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Character Creation

Posted: Tue Jul 21, 2020 4:32 pm
by Vutall
Dragon, 1123
This years Topaz Championship is sure to be quite the spectacle. Observers from all over the Empire had gathered, as in the previous year, 1122, Agasha Sumiko had hand selected a number of students throughout the Empire to take place in a special intensive training. Now, all of those students have been invited to the Topaz Championship to complete their Gempuku ceremony and compete with the "normal" students of the Empire...
Creation:

-We will be using ALL Legend of the Five Rings 4th Edition books.

-Characters are between the age of 14-16.

-Please familiarize yourself with the New Winds Campaign rules/errata/changes, which can be found Here

-Please look over the cost adjustments found here which have been implemented due to campaign Lore choices.

-Please follow the Banned Advantages and Disadvantages

-Regardless of actual Insight Rank, ALL Characters are considered Insight Rank 1 for the purposes of Spell selection, Initiative, School Techniques, or any other mechanic that references Insight Rank.

-No Lore or setting information outside of what Fantasy Flight Games has published is considered canon, and should not be referenced. This means that the AEG 4th edition RPG books should only be referenced for mechanics (Or, you can use the forum, a list of references can be found Here Outside sources like the L5R Wiki/Google should not be used. Instead, you can find all the information on Setting/Lore either in the Fantasy Flight Games 5th Edition L5R RPG books, Novellas, fictions, and LCG, or use this link Here

-As a reminder, to create a character, first start with a 2 in all traits/rings. Then start with all of your school skills. add your family and School trait bonuses, and gain your School Outfit, starting honor, and Rank 1 technique. Finally, you start with 1.0 Status and 1.0 Glory.

To increase a Trait, the cost is (in order, so from 2-3, not 2-4) the new rank x4. Void is the new rank x6.
To increase a skill, it costs the rank you are purchasing it, in order (so 0-1 would be 1, but 0-2 would be 3.)
Emphasis (which allows you to reroll 1s when the emphasis applies) costs 2 per emphasis.
Memorization of spells costs xp equal to the spells Mastery Level
Kata cost their mastery level in XP and can only be purchased if you meet the Mastery requirements and have a Bushi tag.
Kiho have special prices, and can only be purchased by those who qualify for them
There is no limit to how many advantages you can purchase,
You can gain a total of +10 xp from disadvantages. You may take more disadvantages than +10, but the remaining bonus XP is lost as 10 is the limit.


Returning Characters:
-Characters who participated in New Winds, Part 1(Ended the game with 265xp spent) gain +25XP.

-Additionally, they may purchase Advantages as if this were Character Creation

-Finally, returning characters may earn an additional bonus XP equal to the amount they did not gain from Disadvantages in New Winds Part 2, to a limit of +10. (For example, if a character in New Winds, Part 1 had +5xp from disadvantages, they may earn another +5. If they had +2 in New Winds Part 1, they may earn another +8

-Characters over the period of time between Part 1 and Part 2 may have gone through their clan's own Gempuku, but since they have been invited to the Topaz Championship, they have not been allowed to pick their adult name yet. Additionally, all weapons are forbidden to be carried by the students to any training event and must be left behind in their rooms.


New Characters:
-New characters get 290XP and may earn +10 additional from Disadvantages

-No EXPY characters, meaning do not make a carbon copy of an existing character in literature, TV, movies, anime, etc. You can draw inspiration from them, but they should be noticeably different

-Characters will be from a family from the Approved Family list.
--Note: Yogo characters must select the Bad Fortune: Yogo Curse disadvantage. They do not gain any bonus XP for this disadvantage.
--Note: Imperial family members start at Status 1.5.

-Characters will select a school from the Approved School List (The schools for the most part are all found in the L5R 4th ed books, but have some changes. There are also a few new schools that I have created using 5th edition L5R as inspiration)

-New Mechanic: Bonds are being used Link

-Ancestors and Heritage Tables are not being used.


((The following is borrowed from the Hollow Throne campaign setting, courtesy of Mindshred))
Background Considerations

If you wish to form connections to another PC before the game begins, please keep in mind that real life events might force either yourself or the other person to drop. It is perfectly fine to make a character that has exchanged letters to another or who has encountered another character before, but please do not set up things in such a way that if your partner drops, your character will lose their motivation (and visa versa).


Application Process

Once the character is finished, send the completed character sheet and background to liarastavlo@gmail.com. Then, register an account on this site under your character's name. All character sheets should follow the format listed below; those that do not will be returned unread and unapproved.

Once we've looked over your character, we'll activate your account and send you an email. We won't be starting the game until August 1st, but OOC boards will be open for discussion as well as a potential Pre Game.

Your private forum is yours to use as you see fit. It is the easiest way to contact and hold discussions with the GMs, but it can also be used to make notes about the game in general.


Posting Colors

We would ask that when you speak in character, you do so in quotation marks, without using colored text.

The one exception to this is when your character is speaking in a non-Rokugani language, such as Yobanjin or Nezumi, in which case we would ask that you use colored text to differentiate between the two languages. Placing a note in your signature to note what colors you will be using for non-Rokugani languages would also be appreciated.


Signatures

Your signatures should include your Status, Glory, and current Honor Rank (ie, Untrustworthy, Exceptional, etc), as well as your schools tags (Artisan, Courtier, etc) Additionally, please include your Topaz points.

You should also include any obvious advantages or disadvantages that would be readily noticeable by other characters, such as Lame or Missing Arm, though you are free to include non-noticeable advantages or disadvantages at your discretion. Flavor traits are also perfectly acceptable.

Finally, please include a list of items that your character carries around with them in your signature, so that we might easily determine which items your character may or may not have on their person at any given time. This will be important if you're ambushed by a Grue.

Note that nearly all samurai (including courtiers and shugenja) carry their wakizashi with them wherever they go, as it is symbolic of their honor as members of the samurai caste. Whereas the katana is removed upon entering a home, the wakizashi almost never leaves the side of a samurai and is one of the few weapons that can be worn in court or in the presence of the Emperor.

If your character dies, please do not delete your signature. It makes things confusing for people who read through threads after the game is over. Adding a note about the day you died is perfectly acceptable, and it has become common practice to grayscale a dead character's avatar.

Re: Character Creation

Posted: Tue Jul 21, 2020 4:48 pm
by Vutall
All character submissions should follow this format. Those that do not will be returned unread and unapproved.

Akodo Tempura
School/Rank: Akodo Bushi 1
Insight: 161 (140 Rings, 21 Skills, 0 Mastery)
XP: 163 unspent (290 Starting +10 Disadvantages)

Status: 2.0 (Started at 1.0, gained 1.0 from advantage)
Honor: 6.5 (Akodo Bushi Starting Honor)
Glory: 2.4 (Started at 1.0, gained 1.0 for status increase, gained 0.4 from gameplay)


Rings
Air 3 (The lowest between the two traits)
-Reflexes 3 (Spent 12xp to increase from 2-3)
- Awareness 3 (Spent 12xp to increase from 2-3)

Earth 2 (The lowest between the two traits)
-Stamina 3 Spent 12xp to increase from 2-3)
-Willpower 2

Fire 3 (The lowest between the two traits)
-Agility 3 (Family bonus)
-Intelligence 3 (Spent 12xp to increase from 2-3)

Water 3 (The lowest between the two traits)
-Strength 3 (Spent 12xp to increase from 2-3)
-Perception 3 (School bonus)

Void 4 (Spent 18 xp to increase from 2-3, 24xp to increase from 3-4)

-----

Skills (* are school skills/emphasis) (A list of Skills, Emphasis, and Mastery Abilities can be found Here Please only use the skills listed under Core Book )
*Battle (*Mass Combat) 1
*Defense: 1
*Kenjustu 3 (Cost 5 xp)
*Kyujutsu 1
*Lore - History 2 (Cost 2xp)
*Sincerity 1
*Iaijutsu 3
Calligraphy 1 (Cost 1xp)
Etiquette 1 (Cost 1xp)
Games: Go 1 (Cost 1xp)
Hunting 2 (Cost 3xp)
Investigation 2 (Cost 3xp)
Jiujutsu 2 (Cost 3xp)

-----

Mastery Abilities
Kenjutsu:
3: The total of all damage rolls made with a sword is increased by 1k0.

Iaijutsu:
3: Readying a katana is a Free Action rather than a Simple Action.

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Bonds: (Bonds can be found Here )
A character can call upon a bond to use the unlocked bond abilities. A character can call upon a bond a number of times per session equal to the bond’s rank.

Comrade (1) - Akodo Eiko (Cost 3xp)
“Just Like Old Times” (Bond Ability Rank 1):
When performing a check for a skill that your bond has, you gain a bonus unkept dice equal to your bond rank

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Advantages: (a list of Advantages and Disadvantages can be found Here Additionally, please keep in mind the Banned Advantages and Disadvantages. )
  • Luck [Spiritual] (3)
    - one reroll per session

    Sage [Mental] (4)
    - Phantom Rank in Lore skills

    Social Position [Social] (6)
    - +1 rank of Status
-----

Disadvantages:
  • Bad Eyesight (Missing Left Eye) [Physical] (3)
    - 1k1 to Perception rolls and ranged attacks

    Lechery [Mental] (2)
    - +1k1 to Temptation (Seduction) rolls against you
-----

Techniques
  • Rank 1: The Way of The Lion
    - You may either ignore an opponent's TN bonus from armor or gain a Free Raise when attacking. You gain a +1k0 bonus on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a Raise on an attack against you since your last turn.
-----

Kata: (A list of Kata can be found Here )
(you do not need to include this section if you have no kata)
STRIKING AS AIR (Spent 3xp as the kata is Mastery Level 3)
c Ring/Mastery: Air 3
c Schools: Any
c Effect: When in the Defense Stance your Armor TN is increased by your Air Ring.

----

Spells: (A list of spells can be found Here )
Affinity:
Deficiency:

(none; you do not need to include this section if you have no spells)

----

Kiho: (A list of Kiho can be found Here )

(none; you do not need to include this section if you have no Kiho)
-----

Inventory: (A list of items can be found Here . Please only look at items listed under Core Rulebook.)
Light Armour
Sturdy Clothing
Daisho
No-Dachi
Traveling pack
- Blanket
- Fan
- Grapple Hook
- Rope (50')
- Sake Cup
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat

----

Money:
koku - 3
Bu -0 (5 Bu in a Koku)
zeni - 7 (10 Zeni is a Bu)

----

Initiative roll: 5k3 (School Rank+Reflexes, Keep Refleces)

Primary Weapon: Katana
Roll to attack: 6k3 (+FR or ignore armor) (+1k0 first or Raised opponent) (Kenjutsu Skill+Agility, Keep Agility)
Damage: 7k2 (Strength+Kenjutsu Master+Katana, Keep Katana)

Armor: Light
TN bonus: +5
Reduction: 3
TN to be hit: 25 --> Base 5 + Ref(3)x5 + 5 (Armor)