Post
by Vutall » Wed Apr 29, 2020 5:37 am
“Courage. Duty. Sacrifice.”
The Crab Clan
The southwest of Rokugan is an eternal battlefield, soaked in the blood of the Crab Clan. Since the descent of the Kami Hida to the Mortal Realm, his descendants and followers have been waging war against enemies beyond the Empire and within. Maps of their territory are marked with scars—swaths of land amputated or left half-dead, all stitched together by the mighty Carpenter Wall. Everyone within their borders has adapted to continuous violence. Noble and commoner alike wake each morning wondering if this day will be their last, unsure if their end will come by demonic claws or the swift strike of a honed blade.
Victories are often the products of several calculated defeats. Sacrifice ensured the Crab’s continued existence, but it also shrank their borders and left one of their noble families homeless. In the eighth century, the oni lord known as the Maw led a massive Shadowlands army against the Crab. It overtook the lands of the Hiruma, and to this day they have not been reclaimed. The Hiruma’s patience wanes with each year as they long for their revenge.
Centuries later, the Crab suffered another tragedy at the hands of a mysterious oni that appeared under the clan’s very feet. Dōkutsu no Majo twisted earth kami into burrowing kansen and targeted the Kuni lands to tap into the family’s strong spiritual energy. The resulting tunnels allowed Shadowlands invaders to flood beneath the Crab, leading to subterranean battles through the haunted, twisting chasms. After the blow from a Kaiu’s ōtsuchi smeared Dōkutsu no Majo’s head against a cave wall, the battle was won—but the war was far from over. Efforts to purge the vast network of tunnels and the kansen within left these Kuni lands spiritually desolate, and it is whispered that wicked shadows still cling to the darkest corners. On the surface, this wracked land is now known as the Kuni Wastelands.
The Crab’s southeastern border is in constant flux. When the Yasuki family broke from the Crane to join the Crab Clan, they brought not only their mercantile prowess but also their enmity for the Crane. Disputes with the Crane over property rights and forged deeds and proclamations, as well as outright violence, cause Crab villages to shift ownership far too often. Any time the Yasuki reap success from their ventures, the Crane find some way to call their methods into question.
The Guest House
Every Crab town, no matter how small or impoverished, has a small house or hut set aside for guests. Visitors often remark on them, especially to note that they rarely seem to be in use—the Crab instead usually bring visitors into their own homes. Most visitors simply assume the empty dwellings are another odd feature of this odd clan and forget the matter upon returning to their own lands. The truth is much more disturbing and pragmatic, like many Crab customs.
One feature of all of these houses, no matter their location, is that they have a sliding beam to lock the door, but it is placed on the outside. Most of these dwellings are also of a sturdier construction than normal.
These houses are specifically designed for those who arrive unexpectedly, and especially so at night. No Crab would ever turn an unfortunate traveler away, but hospitality has to be tempered with suspicion. The Tainted might return, unaware of or refusing to admit their terrible nature, and could emerge as zombies or worse in the morning. Every Crab has heard a dozen variants of a tale in which a family welcomed back a group of cousins they had not seen for years. The next day, all that was left were gnawed bones and a thick trail of blood leading into a nearby forest.
Thus, the tradition evolved to put up travelers in guest houses (at least for the first night). A visitor might find it odd or perhaps discourteous, but the Crab are perfectly fine to exchange this for safety and containment of the Shadowlands.
Defend The Wall!
What most would take as a simple game for Hida children actually acts as a powerful training tool for the family. It is quite simple: on the top of a hill, a line of children waits with linked arms as their friends attempt to scale the slope and break through them. If the line breaks, the invading children are chased until caught and driven back down the hill. Defenders must act quickly to catch them, though, before other invaders exploit the gaps in the line.
There is no strict victory condition for either side. Games generally continue until everyone collapses with exhaustion or is too injured to continue, for even in their youth, the Hida believe in playing hard. Some games last all day, crowds of parents and other onlookers cheering the children on and wagering on the outcome. Seeing the chil-dren displaying strength is especially reward-ing for veterans, who know that when they fall in battle, there will be a new generation of Hida to replace them.
Families Of The Crab
The Crab Clan is a well-oiled machine, each family serving as an irreplaceable component. The Kaiu serve as the clan’s foundation with their ingenuity and foresight. The Hiruma are the Crab’s eyes, relaying critical information, while the Kuni are a hungry repository of knowledge. The clan’s lifeblood—the food and funds necessary for the war effort—is provided by the mercantile Yasuki. And finally, guiding it all is the Crab Clan’s heart, the courageous Hida. Together, their bond is as impenetrable as the Carpenter Wall.
Above all, the Crab embody courage. Shadowlands beasts and rivals alike dread confrontations with its samurai, albeit for different reasons. The same courage that allows the Crab to dominate a battlefield allows them to storm through social constructs. When courtesy or tradition hinders efficiency, the Crab boldly oppose convention. Members of the Crab are sure of themselves and their one mission: to protect Rokugan by any means necessary.
Hida
The Kami Hida was the strongest of his kin, but for years, he put little stock in wisdom when the strength of his arm could serve him. In the series of tests to determine who would rule the Empire, Hida was defeated by his sibling’s wits. The Kami felt weak for the first time in his existence. As he bemoaned his failure, a passing monk remarked that identifying one’s weakness is a form of strength. Hida took the stranger’s words to heart and spent the following years mastering strategy. His descendants continue Hida’s legacy in their pursuit of tactical prowess. Success, whether it’s in battle or personal growth, is often hidden behind painful defeats. Facing these sacrifices requires courage, and the Hida have no shortage of that.
If they could, it is said, Hida bushi would deal with goblins and courtiers in a similar fashion: with swift brutality. All Crab live to carry out the Kami Hida’s war against the Shadowlands. Any other task is an imposition, and the Hida are not afraid to say as much. The pampered nobles of other clans find Hida manners almost as shocking as a tetsubō to the back of the skull. Aghast allies and enemies alike have reflexively challenged Hida members to duels, only to be dismissed as yet another waste of time. The Hida are therefore considered impolite brutes.
Understanding the Hida requires one to join them on the Kaiu Wall. In brief, nearly unnoticeable moments, boisterous Hida bushi fall silent, their eyes focused on a dark memory. Born and raised warriors to combat the foulest creatures in existence, the Hida are still not immune to grief. They manage their pain through black humor, drunken wrestling, and a frank acceptance of the world’s horrors. Honesty allows the Hida to face their enemies. Courage allows the Hida to destroy them. But no amount of desensitization can prepare anyone for the inhuman brutality of the Shadowlands.
Loved ones in the Shadowlands don’t just die; instead, their corpses claw back toward the Wall, disfigured by the Taint. There is a constant fear of penanggalan and other monstrosities impersonating comrades. The sky above the Shadowlands is never welcome, either grim charcoal or burning red but never soft blue. Darkness and cold rain often accompany the Hida during their endless patrols. To be a Hida is to live without comfort. It should come as no surprise, therefore, that their tempers flare when the very people they live to protect fail to show any gratitude.
Hida Rumors
The opium won’t be coming this month—someone raided the smuggler’s caravan. The Fortress of the Forgotten is sure to explode, and soon.
A stranger in green and yellow is gathering warriors for a raid beyond the Wall, but won’t say why—only that it’s vital to the Empire. They could be Imperial, but why the secretive manner?
The Skull of the Maw is dripping with blood. Fresh blood. Each night there is more, regardless of how often it’s cleaned
Culture And Traditions
A Yasuki merchant or Kaiu engineer may say that a warrior is as only as good as their weapon, but a Hida would argue that a true warrior is still deadly unarmed and stumbling drunk. Those born Hida must prove they have honed their body before they earn a weapon. Children are often taught the forms of Kobo Ichi-Kai Jiujutsu, a type of hand-to-hand combat that focuses on disabling foes at the joints, controlling their momentum, and constantly delivering damage. Prospective bushi engage in brutal kobo matches against impossible odds. Winning is not the goal. Hida students are conditioned to accept small defeats in order to secure larger victories.
The Hida hone more than their bodies. A tactical mind shaped by theory and experience is more dangerous than the sharpest blade. Young Hida practice tactics through sessions of Go and Sōogi, and many of their childhood games operate like military drills. At their various dōjō, Hida spend as much time reading military theory as they do physically training. Tests are frequently performed in mock war rooms where everyone crouches around a map covered in miniature armies. Given its grim task, the Hida family cannot afford to cast aside anyone, and it teaches that all must serve according to their own strengths. For example, Daimyō Kisada’s physically weak son, Hida Sukune, has earned great renown as a tactician and strategist. However, the ideal Hida is a paragon of both physical and mental excellence.
Like all families in Rokugan, the Hida have a great many traditions; some of these date from the founding of the Emerald Empire, or so the Hida claim. Unlike other families, though, the Hida rarely make their traditions into obsessions. Festivals are pleasant distractions, but nothing more. Heirloom weapons that can no longer function as well as newer creations are set aside for more effective innovations. Bushi cannot risk turning their attention from the Shadowlands, so they keep their rituals short and on a flexible schedule. Every garrison has its own songs and routines, and garrisons regularly engage in friendly competitions. The Hida live in the now. They do not waste time pining for lost heroes like their counterparts in the Lion Clan.
Current Concerns
The Shadowlands are rising. Frequent assaults against the Carpenter Wall have left the Crab starved for resources. With the Imperial Court ignoring their requests for aid, the Crab have limited options. The Crane Clan’s ill will toward the Yasuki is threatening to divert staff and resources from the front line. Some Crab Clan leaders see an alliance with the Crane- hating Scorpion as a tempting option, but this would alienate one of the Crab’s closest allies, the Phoenix. The ambitious Kuni Yori strenuously objects to this proposed alliance, greatly preferring access to the spiritual rites and secrets of the Phoenix’s Asako family to those of the Scorpion’s Yogo family. But the fact remains that the Yasuki cannot handle the Crane by themselves and something must be done.
Tensions between the Lion and all of their neighbors threaten to involve the Crab. The Lion may call on their assistance to fight the Unicorn, or the Crab may need to choose sides if the Lion assault the Phoenix. Hida Kisada has tasked his people with the following objectives: discover new ways to kill the monsters of the Shadowlands, reclaim the lost knowledge of the Hiruma, establish new trade routes, design more effective weapons, avoid conflict with other clans, and find out what is causing the surge of activity within the Shadowlands.
The Lands Of The Hida
The rolling farmlands of the Kaiu family stretch into the horizon, nestling along the protective Carpenter Wall until they gradually grow more rocky and dry. Once the rice paddies grow rare and the ground becomes marred with the crushing footfalls of repeated marches, one has entered Hida lands. The harsh landscape reflects the attitude of its ruling family. Outsiders—even, and perhaps especially, those representing the other Great Clans—are regarded with suspicion and met with varying degrees of hostility. Visitors are seen as a needless disruption unless they have come to commit their swords to the cause (in which case, even gaijin mercenaries are welcome). Even the commoners lack respect for travelers from other parts of the Empire—and seem even to revere the Hida family more than the Emperor himself.
Whether samurai or commoner, almost everyone in the region has a nightmarish story of a hungry monster in the night, a bloody mist that stole away dozens of villagers, or another horror more unspeakable still. Some of these stories draw to a close tragically, but many end with the arrival of Hida samurai who drive back the night once again—ensuring people live to tell their harrowing tale, and their faith in their protectors stronger than ever. As disparate as the Crab’s five families are, they unanimously trust the Hida’s tried and tested leadership. As the saying goes, there are few places along the Carpenter Wall as safe as standing behind a Hida.
Hida Palace
Kyūden Hida is easily the most fortified castle in Rokugan. Its thick stone walls tower over 180 feet high, their rough surfaces lined the latest Kaiu defensive war machines. Giant gates partition the outer walls into a series of kill zones intended to corral invaders. Pulsing through the air are the beats of taiko drums directing the marches of practicing troops. Nearly everyone wears heavy armor, looking not unlike literal crabs as they move across the dark stone ramparts. The most striking feature of this palace is mounted above its main entrance—the skull of the Maw. It grins threateningly out at the Shadowlands with rows of razor-sharp teeth. The interior of the palace is austere, its only decorations being the banners of the Crab families. Within these halls, adventurers can seek permission from Hida Kisada to enter the Shadowlands. However, visitors should beware: the Hida are notoriously uncooperative and hate glory seekers.
Fortress Of The Forgotten
The Crab appear to thrive amid violence, but they are only human. Death and grief eventually chip away at anyone’s resolve, and when some Crab find their limit, they suddenly snap and become erratically destructive. It is said that the only way to stop such a warrior’s wrath once it has been roused is to decapitate them, yet stories are told of headless warriors getting in a few hits before tumbling to the ground. To achieve this berserker state deliberately, some Crab warriors spend months in meditation, slowly numbing their base instinct for survival, often with the aid of alcohol and opium. Some seek it so that they can achieve greater heights of power; others in an effort to quell the burns that war has seared onto their soul. Still others find this state without seeking it, born to battle rage or kindling it as life on the Wall heaps horror after horror upon them.
The Fortress of the Forgotten houses an ascetic order. But unlike monks, who seek peace and enlightenment, the berserkers who reside within seek the solace that can only come from the destruction of their enemies. These warriors arrive for a variety of reasons—some because they have been broken by war, some because they seek power to wreak vengeance, and some because they are too dangerous to their comrades to serve in a conventional unit when the fury takes them. Within the halls of the fortress, there is little conversation, just silent focus on becoming an emotionless weapon. Many inhabitants are Hiruma who have journeyed so long in the Shadowlands that even when they leave it, it never truly leaves them. Others are Hida, Kaiu, Kuni, or even rōnin who seek solace in shedding the blood of foes after horrific experiences while fighting to defend Rokugan.
The Hida And The Wall
The Hida are ever-present on the Carpenter Wall, and many of the family's major landmarks can be found along the Wall's length. As such, nearly anyone traveling Hida lands will come into contact with the structure at least once. Stretches supported by fortresses like Hida Palace are infrequently targeted, no matter the state of other battles elsewhere. However, isolated regions between strongholds are in constant danger, and passing travelers may find themselves pulled into a battle.
Hiruma
When the Kami Hida claimed the western mountains, he challenged his followers to prove that they were strong enough to stand beside him. Three stepped forward. The very first was Hiruma, the hunter. Together, the trio embarked on a quest to slay Hajimeno Tatakai no Oni. Hiruma was instrumental in its demise, not only tracking and baiting the beast, but also delivering the killing blow. Since then, the Hiruma have been the right hand of the Hida. They serve as scouts, messengers, and spies. Without them, the Crab would be without its senses.
Hiruma Rumors
A merchant notes that many items said to have come from Daylight Castle have been offered at the market recently, as though someone has successfully looted our ancestral home!
The Crane are somehow behind the efforts to keep us from launching a full assault and regaining our lost lands.
Some other families are refusing to undergo proper inspection and cleansing procedures when returning from the Shadowlands. Why?
Reputation And Values
The Hiruma are not well-known outside of the Crab lands. Visitors may note differences from the Hida; for instance, their lithe frames and light armor. Otherwise, Hiruma are too quiet and quick for travelers to get a prolonged impression. Besides those who join the Fortress of the Forgotten, Hiruma rarely linger in one place. Wherever they stay, they are passing guests.
The Hiruma live in silent shame. While the Hida wear their emotions on their sleeves, the Hiruma are cold and brooding. Both families are known to have volatile tempers, but the Hiruma snap so viciously that it often catches people by surprise.
Much of a Hiruma’s life is spent in waiting—waiting days in purifying meditation, waiting weeks for their bodies to recover from venturing into the Shadowlands, and waiting generations for their lands to be reclaimed. Eventually, most exhaust their patience. It is little surprise that many Hiruma choose to leave the Mortal Realm by launching themselves into hopeless battle after hopeless battle.
Culture And Traditions
Until the legacy of the Hiruma is recovered, they cannot start anew. They live in an empty space between their past and future where there is no glory—just a duty to persist until they are made whole again. Those born to the Hiruma stand to inherit no farmlands, no castles, no scrolls of ancient knowledge, no artifacts of mythic provenance, for all of these were lost along with their lands.
Without a formal dōjō, Hiruma learn from their immediate family. Hiruma children are trained to hunt as soon as they can walk. Most become skilled hunters before adolescence and are allowed to spend days alone in the wild honing their survival skills. Many confused peasants have mistakenly tried to help someone they thought was a lost child, only to end up groveling before nobility. A Hiruma’s training focuses on survival, stealth, and speed. After trapping a Shadowlands beast for their gempuku, a Hiruma may serve behind enemy lines as a raider and scout, or beyond the Wall as a messenger.
Hiruma work closely with Kuni Wardens, who monitor them for the Taint. Preparing to traverse the Shadowlands is a lengthy process. Before crossing the border, wards must be painted on a scout’s skin. After returning, the scout spends as much as four weeks undertaking strenuous purifying rites at one of the shrines of cleansing scattered throughout Kuni lands.
Current Concerns
The Hiruma need to restore their name through the reconquest of their ancestral lands. Until that glorious day, they can find some satisfaction in the recovery of artifacts. Antiquarians sometimes come into possession of Hiruma scrolls and weapons, but more often than not, these objects are forgeries. The Hiruma’s greatest hope for recovering their history is sealed in their homeland.
There are rumors that the Candle Temple in Daylight Castle has resisted the befouling infection of the Shadowlands. If true, there is little doubt that it contains preserved relics. However, the castle is crawling with Shadowlands creatures. Even if a person were to enter the temple sanctum, they would need to conduct a search undetected and risk the destruction of recovered objects during their return. Hida Kisada has yet to see a proposed mission into Candle Temple that he finds tactically sound. The Hiruma argue that the activity at the border might mean Candle Temple is now sparsely defended, but Kisada believes it is the Hiruma who are at risk of being spread too thin by vainglorious efforts. There has been talk within the family about defying their Clan Champion’s orders and embarking on a mission anyway—for victory would be too grand a success even for the stoic Hida Kisada to deny, and failure would spell certain death.
The Landless
Beyond the Wall, in the foothills of the Twilight Mountains, Daylight Castle waits. Shadowlands beasts crawl through its halls, defiling the majestic fortress. Claw marks scar the stone. Bones litter the floor. All is dark and putrid. According to the tales, though, within is Candle Temple, radiating with a divine light. It is a shining beacon calling out to the family it honors. Under its guardianship, the last surviving remnants of Hiruma history wait to be reclaimed.
To speak of the Hiruma holdings is a grave insult. For centuries, the Hiruma have been without a home, their territories having become part of the Shadowlands.
Hiruma often stalk the battlements along the Wall, gazing to the south at the lands that were once theirs. Anger and longing fill their souls, and each knows what the others feel without the need for words. One day, they silently whisper. One day.
Kaiu
The second to accept Kami Hida’s challenge, it is said, was the blacksmith Kaiu. As his companions prepared to face Hajimeno Tatakai no Oni, Kaiu set to work crafting the weapon that would bring bout the oni’s demise— Chikara. Kaiu’s forge is in operation to this very day, acting as the heart of Kaiu Castle. Kaiu’s spirit has continued throughout the generations, giving rise not only to master smiths, but also to inventors and engineers. The Kaiu strike down the legions of Jigoku without invoking the kami or ancient knowledge. They embody the potential of Rokugan—as they call it, the future.
Kaiu Rumors
There is a huge stockpile of captured gaijin weapons to the north in some village called Slow Tide Harbor. The Emperor refuses to allow us to inspect them. Why are we being kept from ways to improve our defenses?
Someone is stealing the jade we must have for experiments to forge new weapons. I think it’s Yasuki out to make some fast koku.
There exists a special hammer that imbues jade into anything it forges. It got lost in the Shadow-lands, but if only we could find it.
Reputation And Values
The Crab Clan has many detractors, but few criticisms are hurled at the Kaiu. At worst, bitter outsiders believe that the talented Kaiu are wasted making war machines—that their time would be better spent constructing music boxes and tiny dancing automatons, or at least noble and refined weapons, like bows and swords. But like all Crab, the Kaiu are unwavering in their dedication to keeping Rokugan safe.
Before the Yasuki became the clan’s ambassadors, the Kaiu handled diplomacy. They were not trained courtiers knowledgeable in the intricacies of polite society, but their gifts were the stuff of legend, and their courtiers were at least trained to be personable. Even now, Kaiu tend to be soft-spoken and even tempered. Through rational words, they can soothe even the most irate of Hida. Their stability forms the foundation of the entire Crab Clan. Without their selfless support, the clan would fall. But behind these calm demeanors is a group of minds bursting with creative energy and invention. Rare Kaiu individuals resent being limited to war-related pursuits. Luckily for them, the Kaiu generally consider any technical tinkering an opportunity for discovery. Their schools are dedicated to fostering creativity and invention. When students indulge in music boxes and toys, the complex internal mechanisms frequently lead to new and useful innovations. Too much frivolity is eventually discouraged, but the Kaiu are open-minded.
As the Hiruma search for their past and the Hida confront the present, the Kaiu have their eyes on the future. Foresight is a key trait of any skillful Kaiu. When planning traps and fortifications, they must first envision every possible angle of assault. They must stay several steps ahead of ally and enemy alike. There is a saying among the Crab that if a Kaiu must quit the battlefield, defeat is on the way. The Kaiu’s talent for calculating outcomes is almost prophetic.
Culture And Traditions
Creativity cannot be contained. The Kaiu, therefore, provide many avenues by which inventive minds may grow. If the traditional route of smithing is too limiting, one can design traps or ballistae. A young Kaiu who is more interested in the foundational components of metallurgy may specialize in geology or alchemy. Those who don’t want to tinker in a workshop can create grand structures as architects or fight on the front line as combat engineers. There is no other family within the Crab that allows such diversity. Each field of study has its masters and students, as well as sequential tests one must pass to progress. Talent is celebrated, and the underperforming are seen as buds that have not yet fully bloomed.
Throughout the year, the Kaiu organize events that encourage the intermingling of diverse skill sets. These meetings result in much successful collaboration among Kaiu masters and even members of other clans. Despite Hida Kisada’s notoriously low opinion of the Dragon Clan, the Kaiu regularly correspond with Agasha alchemists, and their combined knowledge of metallurgy has improved the ancient techniques of both families. The Kaiu’s modest curiosity tends to endear them to intellectuals from most clans. Even Kakita swordsmiths have a pleasant (and useful) time conversing with the Kaiu when the opportunity arises.
The most common Kaiu specialization is that of the combat engineer. These samurai are not only talented bushi, but also architects, strategists, and resource managers. Combat engineers shape battlefields before conflict even arises. They dig trenches, sap walls, construct battlements, build bridges, and demolish abandoned Kaiu devices so they do not fall into enemy hands. It was combat engineers who defeated the subterranean invasion of Dōkutsu no Majo. They shaped the land through ingenuity and were able to crush, drown, and smoke out the oni’s army. Most of Jigoku’s agents have historically been thwarted by powerful shugenja, but the Kaiu proved that human ingenuity can be equally effective.
Current Concerns
Jade supplies are dwindling. The Kuni are attempting to diminish the negative effects of obsidian but have yet to find a solution. If the situation does not improve, the Kaiu will need to find a new way to pierce the armored hides of Shadowlands beasts. As a last resort, they may need to build up the Wall even higher. If this weren’t enough, the Kaiu often find themselves playing the role of unwilling mediators. The Hida and Hiruma bicker about the reclamation of Hiruma artifacts in the Shadowlands, and Kuni Yori fears that the Crab’s friendship with the Phoenix’s Asako family is threatened by the Yasuki who seek aid from the Scorpion. Further, the Lion insist that the Crab join them in combating the Unicorn. The Crab have had no love of the Unicorn since their tumultuous return to Rokugan several centuries ago, but neither do they wish to start another war on a new front, wasting valuable lives against merely human enemies.
The Lands Of The Kaiu
Before the Yasuki joined the Crab Clan’s ranks, the Kaiu were considered the most hospitable family of the Crab. Their provinces are pastoral and calm. Commoners farm safely behind the Kaiu’s meticulously maintained sections of the Carpenter Wall. The only interruption of the peaceful ambiance comes with the occasional, if noisy, testing of new war engines. Even then, the Kaiu’s citizens find comfort in hearing the family’s siege engines smashing hills into bits.
Most visitors to the Kaiu lands are either traders avoiding Shinomen Forest on their way to various mountain passes or warriors in search of masterwork Kaiu weapons. More than any other smiths in Rokugan, the Kaiu excel at inlaying jade. Their creations are the bane of monsters. Without jade, even the greatest samurai of the current era could not challenge the most dreadful of the Shadowlands’ inhabitants.
Carpenter Castle
Life along the Carpenter Wall is dangerous, but the Kaiu consider it a valuable learning opportunity. Shiro Kaiu, known as the Carpenter Castle, predates and adjoins the Wall. Within its seamless stone facade, master smiths and engineers build the Crab Clan’s future.
The interior of Carpenter Castle is almost entirely mechanized. It has platforms that rise and lower via groups of clever pulleys and counterweights, gear-propelled conveyor belts made of reed mats, a complex alarm system, lever-operated gates. In the entrance hall stands a famous music box boasting a wide selection of twinkling songs.
All of this wonder seems taken for granted by the bustling engineering students, whose pockets overflow with scales, templates, and rolls of schematic-covered parchment. Their quiet discussions fill the wide rooms with a soft hum, creating a contemplative atmosphere.
Outside, everything is much louder. Prototype war engines line the Carpenter Wall and unleash destruction on the Twilight Mountains beyond. There are nooks along the walkway where teachers and their pupils can duck in case of a machine’s failure. In the last few centuries, this section of the Wall has taken more damage from faulty student designs than from ravening beasts or twisted armies. Not even the most dim-witted of goblins would venture close to Carpenter Castle of its own accord.
Within the castle’s large courtyard, the legendary forge of the original Kaiu is still in operation. It is frequented by the family daimyō, Kaiu Shihobu, who helps students with a contagious enthusiasm. The bellows are pumped along to cheerful songs and the heavy clangs of the hammers.
Golden Carp Marketplace
The Golden Carp Marketplace lies at the base of Higashino shiro no kao, the Kaiu family’s Face of the East Castle. There, the Unicorn and Crab mingle despite their history of conflict. The Kaiu are careful to extinguish any outbreaks of hostility. While many Hida incite confrontations, Kuni intrusively snoop, and Hiruma skulk about, the forward-thinking Kaiu are vividly aware that the Crab cannot afford another war along their borders. They play the part of flustered mediators, which is well outside of their comfort zone.
Amid this tension, criminals conduct their business unnoticed, or even encouraged when it results in access to critical supplies that would otherwise be unavailable. The constant flow of merchants allows illegal items to slip through the Golden Carp Marketplace with ease. A handful of mahō-sniffing Kuni Witch Hunters are regular visitors, but mere smuggling hardly concerns them when the fate of the realm is at stake. Smugglers employ looters to pick over Crab battlefields like buzzards, recovering and selling Kaiu masterpieces and family heirlooms as if they were common trinkets. A samurai looking to outfit themself with Kaiu weapons can either purchase them at this market or seek them via even less legitimate means. Obtaining rare artifacts could provide travelers with a number of advantages depending on the origins of the items.
The Golden Carp Marketplace is loud, crowded, and chaotic. Few permanent structures exist, and they are all old and ill managed. Tents and Unicorn yurts make up the majority of merchants’ places of business, and outside them, displays of easily toppled goods make up a maze. Criminals hide dug-out pits beneath rugs and chests to conceal illegal goods.
Overheard At The Golden Carp...
“...someone has an old Hiruma scroll for sale. Could be something from Daylight Castle, or a new map.”
“...I heard there’s a Uni-corn, new in town, who says he has word of an ancient Kaiu katana.”
“...that’s her, the merchant with a stockpile of jade she’s selling for only twice the normal price.”
“...there’s a Witch Hunter going around the area looking for leads on someone called ‘Whisper.’”
Kuni
The third person to accept the Kami Hida’s challenge in the tale was a shugenja clad in somber robes. Kuni was an ambitious scholar dedicated to the pursuit of knowledge. Through his invocations, Hajimeno Tatakai no Oni was ensnared in an elemental vortex, allowing Hiruma to land the killing blow. Kuni’s descendants continue his experimental investigations of the Shadowlands. They risk their minds and souls by probing into the evil forces of Jigoku.
Kuni Rumors
The Dragon are secretly hiding Tainted monks from us—that’s why they have so many secluded monasteries.
I heard that a presentation on Unicorn meishōdō was canceled at this year’s gathering. What are these gaijin equestrians trying to keep hidden from us?
This season’s harvest of jade petal leaves is very poor. Not everyone may get their tea, and we may need to provide a more permanent solution to their Tainted condition.
Secrets Of The Kuni
Schools in Rokugan jealously guard their secret techniques and share their lore only to those selected to attend. This ensures that only those chosen to learn their secrets do so, and thus also helps ensure the schools retain better control over their specialties.
This is not the way of the Kuni Purifier or Warden schools. Their members are open, often even eager, to pass on their learning, including scrolls of lore, mystical techniques, and special rituals that any other school would fight dearly to keep secure. In the view of the Kuni, the more who learn of the Shadowlands, the more who can fight against the monsters that crash against the Wall each day. Keeping useful information secret only weakens the Empire against its most horrific of foes. Both schools accept applicants from across Rokugan, provided that they have the aptitudes and fortitude required.
Sadly, it is almost unheard of for outsiders to accept this standing offer. Most Rokugani hold such knowledge as taboo, given that it involves the Taint and physical interactions with Shadowlands creatures. Students are expected to participate in studies of these beasts, including vivisections and dissections. Few students can escape the social stigma of association with such matters or overcome their personal repulsion toward such teachings. Even worse, it is no secret that such studies greatly increase the chances of contracting the Taint. The Kuni still strive desperately to gain more students. Within the Purifier and Warden traditions, the question of whether they might begin recruiting peasants who display the proper spiritual aptitude is an extremely contentious issue. Given the diffuse nature of the clan’s structure, some masters are said to have quietly done so—without the overt permission of their daimyō.
Reputation And Values
Beyond the Crab’s borders, the Kuni are feared and distrusted. Rumors abound of their corruption and shameful willingness to dissect the dead. Religious leaders of other clans claim that the Kuni irreverently manipulate kami, and that their experimentations involving the Taint are reckless. Most outsiders have only experienced the Kuni through encounters with Witch Hunters, an elite order within the family dedicated to the absolute extermination of mahō-tsukai and other practitioners of twisted sorcery. These agents of the Kuni collect like buzzards around the faintest rumor of mahō use within Rokugan’s borders. Their presence is viewed as an ill omen.
Although not all Kuni are inducted into this tradition, many find its reputation useful. Indeed, after the desolation of their lands, many Kuni have taken to the ancient Witch Hunter tradition of wearing imposing, theatrical face paint. While Witch Hunters generally do this to confuse and disorient demonic entities and evil spirits, other Kuni who wear the face paint frequently do so simply to instill awe and terror in outsiders. Fear gives them power, which they can put to use doing what the Crab do best: protecting Rokugan. As sinister as the Kuni appear and terrible as some of their methods may be, they do not aspire to villainy. Directly combating the dread inhabitants of the Shadowlands, the Kuni insist, requires them to get their hands dirty. They bear the dishonor of handling the dead and of being reviled, but their discoveries save hundreds of lives. Kuni shugenja bring hope when they join their clanmates upon the Wall. As the Kaiu look to the future, the Hida live in the present, and the Hiruma long for the past, the Kuni see everything and beyond.
Witch Hunters are generally the most fanatical among the Kuni. The Purifier and Warden schools teach their students how to destroy Shadowlands creatures and vanquish mahō users, but these are but two tasks among many. To any who become a Witch Hunter, it is a calling. Other Kuni are tend to be more cerebral, and some are even quite withdrawn, preferring the company of ancient scrolls and preserved specimens to other people. Many Kuni follow the example set by their current daimyō, Kuni Yori, who is terse, methodical, and bitingly sarcastic—as well as a bit socially inept. Kuni spend much of their lives in isolation along with only a handful of close family members. Exposure to other clans can result in alarming culture shock. Fortunately for the Kuni, most people find them too menacing or mystifying to identify the cause of their behavior.
Culture And Traditions
The Kuni are quick to learn from their mistakes. When the armies of Dōkutsu no Majo devoured their lands, their central library in Kuni Castle was almost lost. Had its contents not been evacuated, the Kuni could have gone the way of the Hiruma. Heeding this lesson, the Kuni divided the library between its branch families, ensuring that it could not be lost in a single strike. The Kuni are entirely decentralized, and they do not have a single school or shrine. This not only protects their research but quarantines any failed experiments. The Purifier and Warden schools are not academies so much as traditions taught by a diffuse network of masters. Each student is individually trained by experienced family members, and many small groups live in isolation within humble huts. Other teachers travel across Rokugan, taking in new students as they go and sending accomplished acolytes out to pursue rumors of new Shadowlands monstrosities, lost relics, or ancient secrets.
Dōkutsu no Majo’s invasion shaped the Kuni’s lifestyle forever when the attack poisoned their home with Taint. The family had no choice but to purge all spiritual energy from their land, leaving it desolate. To this day, a method of complete restoration has yet to be discovered, and still-unknown tunnels weave through the underground network left behind, providing havens in which shadowy creatures are said to lurk. A temporary solution has come in the form of hundreds of small shrines. These structures lure kami and direct them through Kuni lands like a form of spiritual irrigation.
Each Kuni residence contains a shrine, and many more dot the landscape. The Kuni Wastelands are still plagued by twisted beasts, and therefore, it is essential that a traveling shugenja has quick access to a shrine at all times.
The Kuni are frequently criticized for their attitude toward the supernatural. They view spirits as tools whose invocation is purely practical. Shrines are erected to harness power, not to act as a place of worship. Everything the Kuni study they approach with emotional detachment to prevent developing biases. There is a joke—that many Kuni themselves tell—that if one of the founding Kami approached a Kuni shugenja, instead of averting their eyes in reverence, they would fetch a parchment and start taking notes.
Accusations concerning Kuni recklessness are both true and misleading. The Kuni take great risks but work hard to mitigate them at every turn. Every day, they apply Kabuki-style paint to mask their faces from evil spirits. In the presence of living Shadowlands specimens, they use false names, and they obsessively cleanse themselves with purified water. Even seemingly simplistic Kuni huts are constructed according to astrological geometries and are covered in wards. Kuni are diligent in their preparations for dealing with the Taint, and they consider laziness in this regard a crime.
Current Concerns
Every Kuni is engaged in their own project. Some go in search of specimens, relics, ancient texts, and smuggled Unicorn talismans. They rarely concern themselves with politics, but recent deals with the Scorpion risk upsetting the Phoenix. Asako Inquisitors are among the few people in Rokugan who trust the Kuni’s methods. However, Inquisitors follow strict codes of ethics, while the Kuni believe that the ends justify the means. The Scorpion’s Black Watch usually shares this mindset, but that is where the similarities end. The goal of the Black Watch is to punish practitioners of mahō, and these Scorpions are more executioners than researchers.
Because Kuni mystics tend to operate with little oversight, some have forged personal connections with the Black Watch despite the warnings of Kuni Yori. This can make members of Black Watch unwelcome guests in the Crab lands, as can the Scorpion habit of snooping about without permission. Said encounters rarely result in violence—or at least, violence is rarely reported.
Of the four original Crab families, the Kuni have the hardest time interacting with the socially vibrant Yasuki. Now that the Yasuki are courting the Scorpion, the Kuni’s unease toward them has evolved into spite over the risk of losing a traditional alliance with the Phoenix.
The Lands Of The Kuni
Several hundred years ago, something began to grow and fester underneath the territories of the Kuni. Plants withered, water became foul, and shugenja lost contact with the kami. The Kuni began to evacuate and cleared out their invaluable libraries just before hordes of Shadowlands creatures clawed out of the ground. This subterranean army was tunneling into the heart of Rokugan, led by an oni named Dōkutsu no Majo. The oni’s defeat came due to the ingenuity of the Kaiu. Combat engineers diverted aquifers, collapsed tunnels, and invented brutal traps and machines. Once the last of Dōkutsu no Majo’s spawn was slain, the Kuni went to work purging the Taint from their lands.
As a result, they were left with a desolate region devoid of spiritual energy: the Kuni Wastelands. Beneath the area are countless tunnels, chasms, and crevasses; driving the minions of Fu Leng from this nest of horrors has proven an insurmountable task. The Kuni have reclaimed most of the tunnels near their castle, transforming them into useful passages, but many forgotten corners and hidden passages are said to contain horrors of bygone centuries.
Kuni Castle
Every Crab castle is a near-impenetrable fortress, and the comparatively small Kuni Castle is no exception. The squat building would be silent if its central location didn’t make it a perfect staging area for troops. Barracks filled with loud bushi surround the castle, but rarely, if ever, do they go in. The dark halls are nearly abandoned save for a few archivists. The castle appears to be completely empty, for the Kuni laboratories and library are hidden underground. Outsiders are not permitted to browse the Kuni’s research, with the exception of collaborating Asako Inquisitors and concerned magistrates.
However, once a year at the winter solstice, the castle hosts the Kuni Symposium. Witch Hunters return from their country-wide trek to join their family and a few select guests from other clans, and other mystics who have emerged from their lairs. The event is filled with displays of anatomical charts, preserved body parts, translations of texts from faraway lands or ancient ruins, crystals, amulets, and revised systems of wards. The macabre display is shocking to outsiders, but for the Kuni this event doubles as a joyous family reunion. Most Kuni spend their year conducting research in isolation. This is their annual chance to socialize, and they eagerly do so. Between presentations, the Kuni unfurl their signature wit and fill the dark halls with darker laughter. For most guests, this only makes the symposium more disturbing.
Visitors who are allowed to explore the castle’s depths enter a nightmarish realm. Half-dead monsters lie drugged in cages, sometimes already partially dissected. Jade, tinged black with Taint, dangles from the ceiling like insect cocoons, and sitting in carved shelves within the rough rock walls are hundreds of scrolls. There is no clear system of organization. Kuni archivists, pale from years spent away from sunlight, must be consulted if one wishes to find anything, for only they know the library’s full contents.
The Barracks Of The Damned
The Kuni are rarely described as compassionate, but they are some of the few people in Rokugan to take pity on victims of the Taint. Anyone can contract the sinister infection: the rich or poor, young or old, wise or foolish, samurai or heimin. The Kuni’s own founder fell to the sickness. Exposure to the befouling touch of Fu Leng is a near inevitability in the Crab lands, and the Kuni are dedicated to finding a cure. That being said, any contagion must be quarantined, and not every patient enjoys being locked away. It is for this purpose that the Kuni Wardens maintain the Barracks of the Damned.
The Barracks of the Damned is part barracks, as its name states, but also a hospital, a research facility, and a prison. The deeper one descends into this place, the more the ruinous work of Fu Leng is evident. While many Crab samurai contract the Taint and continue to serve, the corruption inevitably grows over time, and at a certain point, continuing to live in common society becomes impossible. The infected might suffer terrible mutations, bouts of unpredictable behavior, or the evil dreams of Fu Leng pervading their minds. Patients who become sufficiently Tainted are quarantined for their own protection and that of those around them.
Quarantined patients are sometimes allowed to fight for the Crab to the end of their service, but that opportunity is far from guaranteed—for the Kuni are loath to relinquish such valuable subjects, let alone allow them to venture into the Shadowlands, where the lure of Fu Leng can be irresistible. They are more likely to spend their remaining days in meditation and in the laboratories of Kuni who hope to use their foul fate to serve a greater good. Those who are part of promising research are not allowed to commit seppuku lest potential knowledge about treating or containing the Taint be lost. The Kuni treat their patients with a cautious detachment; they wish to help their charges live as humans to their end, but the keepers of this grim edifice see too many pass through their walls to become attached. Bedside manner is rarely their forte.
Yasuki
The core curriculums of the Crab schools created by Hida, Hiruma, Kuni, and Kaiu lack one crucial trait— charm—and any clan that fails to appeal at the Imperial Court is at a distinct disadvantage. Political minutiae, posturing, and gossip offend the honest Crab. However, they are more willing than other clans to admit that money is important. Long ago, having few valuable exports or political favors owed to them, the Crab needed to acquire members with financial expertise. The Yasuki came to their rescue. After defecting from the Crane, the Yasuki gifted the Crab with their mercantile savvy. Without their aid, constant assault by the horrors that dwell in the Shadowlands would surely deplete the Crab’s resources until their bellies became as empty as their quivers.
Yasuki Rumors
Vandals are disgracing the shrines dedicated to Yasuki Kiringu, the daimyō who joined us to the Crab. The Crane are surely behind this, so why do we wait to get revenge?
A new group is trying to offload goods at Friendly Traveler Village, but no one knows who is backing them. Some of their items appear foreign—the Unicorn could be behind this, but why?
Yasuki Taka, our daimyō, sometimes dresses as a humble traveler to inspect our markets and listen in. If you’re planning on keeping a deal a secret, make sure abso
Reputation And Values
The Crane would have everyone believe the Yasuki are a collection of dishonorable criminals. They accuse the Yasuki of greed, duplicity, and blatant support of pirates and smugglers. Few people accept these exaggerations unquestioningly, but popular opinion characterizes the Yasuki as typical Crane with an added layer of dishonesty.
The Yasuki mesh well with the Crab due to their grounded realism. Gold runs the Empire, and to pretend it does not is delusional at best, dishonest at worst. The Yasuki expertly play the game of politics while remaining keenly pragmatic. Like master Go players, they secure trade deals, orchestrate contracts, and siphon business from the Crane into the Crab’s pockets.
The Yasuki engage in social niceties but drop the act when it no longer suits them. This may appear manipulative, but the Yasuki would argue that their motives are more transparent than those of the pretentious Crane. Business associates appreciate the Yasuki’s frank and casual manner. The family’s support of ill-reputed merchants is often charitable in nature, giving criminals a second chance to become lawful citizens. A Yasuki saying states that loyalty is second only to gold in value. In sowing good faith, even among those blacklisted by society, they are growing a network of allies.
Culture And Traditions
To say that the Crab Clan is not preoccupied with art is perhaps an understatement, but the Yasuki make up for this deficit to a near-excessive degree. The courtiers from the Yasuki’s academies are some of the most cultured, multitalented individuals to grace the high courts. They carry an edgy mystique due to their rebellious history, which is enhanced by the Crane’s condemnation. The Yasuki invite artists, famous musicians, brewers, and theatrical companies, to settle within their luxurious ocean-side towns. Through the creation of entertainment monopolies, the Yasuki guarantee that fans will patronize their establishments. All are welcome in the lands of the Yasuki. Except, of course, members of the Crane Clan.
Not all wars are fought with armies. The Yasuki and the Daidoji Crane are locked in silent conflict, and their weapons are sabotage and subterfuge. The Yasuki call upon the Hida for support when their plans go awry, but more than any other Crab family, the Yasuki strive to be self-sufficient. They believe they owe the Crab a great favor for accepting them and fear becoming a burden. The Crane, though, are unwilling to let the Yasuki go their way. It was once a rite of passage for Yasuki youths to pick fights with their former clan, but now all of the pestering is perpetrated by the Crane.
Yasuki merchants are some of the finest in Rokugan, and their daimyō, Yasuki Taka, is known to many by his epithet, the Merchant King. The Yasuki rarely deal in inferior products and carefully screen their merchandise for forgeries. Trust is the backbone of their every deal. When not trading, the Yasuki engage in smuggling. The Lion Clan is always in the market for weapons; however, supplying this demand risks angering the targets of their aggression. Too overtly supporting the Lion could lead to flareups with the Unicorn or cause the Phoenix to sever their alliance.
Current Concerns
The Yasuki do everything in their power not to burden the Crab. So far, they have managed their rivalry with the Crane on their own, but in doing so, they have employed rōnin and other disreputable associates. Many of these outsiders have grown comfortable in Yasuki lands, benefiting from mutually profitable arrangements with the ruling family and helping them acquire key supplies. Unfortunately, tolerance for a certain amount of crime has led criminal organizations to become bold within their lands.
The Yasuki are struggling to reestablish control over trade within their lands while maintaining their footing against the Crane. Recently, furtive representatives of the Bayushi family have approached, offering their aid. In exchange, they want access to the Yasuki’s mercantile network and the smuggling routes they still control. This may cause the opium trade to flood into the Crab lands. Battle-worn Crab soldiers already rely heavily on alcohol to ease their scarred minds and could become easy targets for such an addictive substance. Furthermore, forging an alliance with the Scorpion might endanger relations with the Phoenix, and Kuni Yori is outspoken in his resistance to this plan. The Yasuki dread defying such a frightening core family, but they cannot sufficiently serve the Crab with the Crane’s disruptions.
The Lands Of The Yasuki
The Crab are the first to admit that hospitality is sorely lacking within their borders, but the Yasuki do their best to reverse such impressions. They have transformed the sleepy fishing villages of Earthquake Fish Bay into exuberant centers of entertainment and commerce. It is their mission to fund the Crab’s war against the Shadowlands, and they work to accomplish this goal by any means necessary. Unfortunately for the Yasuki, they have judgmental neighbors. Four hundred years after the fall of Fu Leng, the Yasuki violently fractured from the Crane Clan and were warmly accepted by the diplomatically disinclined Crab. The bad blood between the two clans boils to this day, and the Yasuki are desperate not to let the Crane distract from the front.
The Yasuki have employed rōnin, pirates, and other rough individuals to handle their former clan. These dealings have left the Yasuki with dangerous debts—debts they are willing to settle with violence, if they must.
Friendly Traveler Village
It isn’t difficult to spot a criminal in Friendly Traveler Village, but not for the reasons one might expect. They are smug and rich, and they believe that their dishonest work has finally paid off. The Yasuki owe them a life of luxury, they think, and they are living it. Every time a paid-off crook drunkenly brags about their exploits, the Crane somehow catch wind, and magistrates arrive to hound Yasuki bureaucrats and traders. The Yasuki detest that this vulnerability has grown under their nose, and they are striving to clean house before it becomes a liability to the Crab Clan Champion, Hida Kisada, and his goals.
Friendly Traveler Village is rightly called the sake capital of Rokugan. Nearly every building is a brewery, each with its own special brews and promotions. The local theaters appeal to a low-culture crowd, performing crude comedies and music that is easy to sing along to. Giggling geisha charm visitors into emptying their pockets, somehow able to stay chipper in the haze of fermented breath. At night, the village is lit with hundreds of paper lanterns, leading drunks to their beds or at least to a comfortable patch of grass. It is not inconceivable that a person might stumble into the sea or drink themself to death. The Yasuki insist all of their establishments are safe, but they can hardly protect people from themselves. Accidents happen at Friendly Traveler Village—frequently.
Yasuki Estates
The cliffside estates of the Yasuki are masterpieces of architecture. Also known as the Black Crane Estates, they elegantly nestle into the rock face like nesting seabirds, safe and comfortable above the gently lapping seas overlooking Earthquake Fish Bay. Below, long grids of docks harbor a fleet of merchant ships. Visitors disembarking their vessels traverse the pale maple planks to a winding road. Rickshaws and kago litters await honored guests to transport them to the estates. Everyone else must walk and cross multiple, impressively polite checkpoints. There are rarely any arrests, but those suspected of concealing their Crane affiliation may be quietly escorted to a secret location.
Merchants flock to the Yasuki Estates, as do treasure seekers. Many rare items pass through Yasuki hands, after all. The Yasuki also deal in information; if they do not have what someone wants, they likely know someone who does. They are more than willing to give discounts to friends of the Crab. A visitor carrying a friendly endorsement from a Hida is a rare surprise, and the Yasuki are always quick to welcome such individuals with the greatest generosity. To someone without this advantage, however, the Yasuki are cunning, thrifty hagglers. Their deals are rarely fair, and even wise traders are often played for fools by the Yasuki.
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Primary colors divide us and love us
Eye on the others surviving among us
American pie getting sliced up above us
Trickling down while we're dying of hunger.