Nezumi Life
Many  nezumi  villages  consist  of  a  combination  of  temporary  dwellings  and  permanent  burrows.  Out  of  necessity,  villages  do  not  stay  in  any  one  place  for  long;  nezumi  pack  up  and  move  on  when  sources  of  food  grow  scarce,  at  the  first  sign  of  danger,  or  due  to  a  Dreamer’s  warning.  However,  most  tribes  regularly  return  to  the  same  locations,  where  they  already  burrowed out escape tunnels and storage spaces and know the terrain. Scouts check for unwanted squatters before  the  tribe  arrives,  and  they  seek  out  new  locations to replace old sites they no longer deem safe.
A Gathering Of Nomads
A tribe and its village are essentially the same thing. If a tribe becomes too small to function as a village, members  find  another  depleted  tribe  to  join  and  create  a  new  tribe.  Conversely,  when  a  tribe  grows  too  large,  it splits into two or three new ones. It is impossible to know how many tribes exist at any one time, as there are many scattered across the Shadowlands.
All  tribes  have  a  leader,  but  in  some  this  is  the  greatest warrior, while in others, it is a gifted Dreamer or wizened Rememberer. Most tribes require lookouts, scouts, and scavengers, as well as warriors for defense when they cannot flee, but these roles shift and change depending on the tribe’s needs. Most nezumi can scout and scavenge, and even the youngest fight to protect the tribe when necessary.
A Temporary Home
The territories of some tribes include ruins, which the nezumi  invariably  consider  to  be  the  remains  of  their  lost  civilization.  Such  locations  are  popular  places  for  tribes  to  set  up  camp,  even  if  a  ruin  has  a  doorway  built  for  creatures  three  times  their  size  or  it  features  headless   statues   with   serpentine   features.   Among   the  stone,  a  tribe  erects  its  tents,  clever  constructs  of  bone  and  leather.  These  protect  the  tribe’s  fires  from the unpredictable winds and serve as shelter for scouts and lookouts, who maintain their vigilance aboveground  while  other  nezumi  sleep  in  burrows  in  the  earth beneath them
Every  such  location  has  escape  tunnels,  which  are  cleared  as  necessary  when  a  tribe  returns.  Otherwise  villages vary among tribes; some tribes favor large burrows where they can raise their families in safety underground, while others feel safer working and training on the  ground  above  so  they  cannot  be  trapped.  Some  tribes  build  their  leader,  Rememberer,  or  Dreamer  a  grander burrow away from the rest of the tribe, while some tribes sleep all together in a single room.
Nezumi Pup
Nezumi  pups  begin  life  helpless,  blind,  and  hairless.  They develop quickly, emerging after two weeks to join older pups in training, foraging, and listening to stories. They  are  inquisitive  and  playful  but  know  from  scent  markers where they can safely explore. Pups only wander away in extreme circumstances. Fear usually drives a  pup  back  to  a  parent  or  other  adult,  but  if  its  home  suffers a disaster or is attacked, a pup obeys the instinct to flee. Unless found by its own or a friendly tribe, such pups either perish or become outcast nezumi.
Outcast Nezui
These nezumi survive by instinct, running on four paws and eating anything they find, including rotting carcasses.  Their  solitary  life  in  the  Shadowlands  leaves  them  unable to communicate even with other nezumi. They recognize  scent  signals  to  keep  away,  so  they  rarely  bother the tribes, but consider any Rokugani either as an enemy or potential food. Without the advantages of civilized nezumi, they are usually a threat only to a lone scout or group of wounded samurai. Occasionally, they band together to hunt, but once the prey runs out they inevitably turn on each other.
			
			
									
									Nezumi Life
Lore of the Nezumi
			
			
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