Learning What You Know (Mandatory Event)
Posted: Fri May 01, 2020 8:24 am
The sensei of the dojo have gathered all of the students inside for a general test to see how much the collected group knows about different subjects of the empire. The ask a series of questions until one student answers incorrectly, and then move to a new topic, making notes about which topics are more well known, and which lesser.
Each player must select three Lore skills from the list below and make three Lore/Intelligence checks, with the TNs being 4, 5 and 6 respectively.
Characters with the Precise Memory advantage gain a bonus of +1 to their rolls.
The order/list of lore skills is as follows:
- Lore: Imperials
- Lore: History
- Lore: Theology
- Lore: Law
- Lore: Bushido
- Lore: Great Clans (any emphasis applies to this roll)
- Lore: Minor Clans (Any emphasis applies to this roll)
- Lore: Heraldry
- Lore: War
- Lore: Omens
RewardsEach student that passes a roll gains 1 Dojo point per roll they pass, and an additional +1 for each roll they made a raise on.
- If a subject has less than three students pass their lore roll, the subject will be part of an upcoming lesson.
- If five subjects have three students pass their lore roll, future study will also include more intermediary lore (think non-school lore skills)
- If all ten subjects have three students pass their lore roll, future study classes will teach more rare and obscure lessons. (Think forbidden knowledge)
If any roll explodes, the student gains a +2 Dojo Point bonus. (This can only be earned once, even if you have multiple explosions)