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Reoccuring Event Preview

Posted: Sun May 03, 2020 2:05 pm
by Vutall
Having 1 in a trait really stinks, and you didn't get enough XP to buy them all up...but have no fear! I planned around this! Here are the reoccurring events that will help you bring your skills up to that of a proper samurai!

Daily Combat Training

After warming up with the morning Kata, your Sensei pair you off with a trained Imperial ashigaru for combat training. They walk about the parade grounds, observing each fighting pair and taking notes, rarely commenting on anyone's form, but instead allowing each of you to show what you have learned over the past years at your own dojo as well as anything you may have picked up from your time here with them.
This is a repeatable event, and will happen over multiple days. Each day, you must select a Ring to use, at which point, you may not use that ring again for this event. Players should make a note in their Personal Forum with a topic called "Daily Combat Training " and note which days they used each ring.

Only characters with the Bushi, Monk, or Shinobi school tags may enter this event

In order to complete the training, you must do the following:

Select a ring to use (Not including Void), not using the same ring you have already selected before for this event.

Then, make a Meditation/Void check at TN6. If you succeed, you gain that ring as a bonus to your rolls for this event.

You may only be in a stance for the duration of this thread that corresponds to the ring you chose. They are as follows:

Air: Defense
Earth: Full Defense
Fire: Attack
Water: Full Attack

Your opponent will select the opposite stance of you, meaning

Attack will be met with Defense
Full Attack will be met with Full Defense
Defense will be met with Attack
Full Defense will be met with Full Attack

You will conduct combat over the course of 6 rounds. You will use the Physical trait of the ring you selected for all Attack and Defense rolls. Damage uses Strength, regardless of what Ring you selected. No maneuvers are allowed and you are always within 5ft of your opponent. You may not grapple, and you may not move out of combat. At the End of a round, you may bow to your opponent to end your event progress. If you are ever Down or worse, your opponent immediately ends the event and you claim your rewards.

Your opponent has an initiative of 2k1, a TN of 7 in defense, and 5+2k1 divided by 2 in full defense, an attack of 4k1 in attack, 6k2 in full attack, and a damage of 2k1. They will always keep the lowest damage dice. Their wound block is as follows:
0-10: Healthy
11-14: +3
15-18 +5
18-22: +10
23-26: +15
27-30 +20
31-34: Down
35-38: Out
39: Dead.

You will face a fresh opponent each event, starting with no wounds.

You are allowed to select any weapon you choose, but they are either wooden or dulled, and thus have a damage of 0k1. When rolling damage, you may select the lowest dice. If you bring your opponent to Down or worse, you will be docked 5 Dojo points, as well as suffer an honor loss equal to a Minor Breach of Etiquette. Additionally, you will lose 0.1 glory. If you have no glory, you will instead gain this as infamy.

Characters who have the following Disadvantages MUST select their highest damage dice: Brash, Cursed by the Realm: Toshigoku


Offensive Rewards:
  • -For every strike you land, you gain +1 Dojo Point.
  • -If you land three strikes with the same weapon, you permanently gain +1 in the weapon skill you used. You may only gain this reward once per weapon skill.
  • -If you manage to land three strikes with wound penalties, you gain the Strength of the Earth advantage. (Note: You will not have wound penalties unless you go into the event with them)
  • -You may chose to switch to a different weapon at the start of each round, excluding any bows. If you are able to land a strike with three different weapon skills, you gain the Crab Hands advantage.
  • -If you ever deal 15 or more damage from an Unarmed attack, you gain the Hands of Stone Advantage
  • -If you have an attack roll explode twice, you gain the Great Potential advantage for that skill.
Defensive Rewards:
  • -For every strike you defend (your opponent misses you), you gain +1 Dojo Point.
  • -If you defend against three strikes, you permanently gain +1 Defense. You may only gain this reward once.
Other Rewards:
  • -If your initiative is 10 points or more higher than your opponent, you gain the Quick advantage. Void used to increase your initiative does not count for this.
  • -At the end of the event (either after 6 rounds, or whenever you bow to your opponent to end it early), if you are not at the Down or Out wound rank, you gain a permanent +1 to the Mental and Physical Traits associated with the ring you selected. You may only gain this reward once per Trait.
Special: On the final iteration of this event, if you have any combination of passing 3 rolls or having your opponent miss on three attacks in 3 of the 4 events (So either you passed at least 3 rolls in both your offense and had your opponent miss you 3 times in 1 defense, or passed at least 3 rolls in one offence and had your opponent miss you 3 times in both your defense, you gain the Bishamon's Blessing Advantage

Re: Reoccuring Event Preview

Posted: Wed May 06, 2020 2:50 pm
by Vutall
Daily Spellcasting Training

After the morning duties are completed, a handful of sensei gather the shugenja and bring them to a small secluded part of the parade ground on the southern portion of the complex. They begin the lessons by first going over prayers that can entice the kami, as well as specialized words or terms that a normal rokugani would not know, but make it easier to converse with the Kami. Then, they ask each student to attempt to use their prayers to locate a kami in the area, commune with it, and then manifest it.

NOTE: Monks are NOT spellcasting, but this event represents their inherent mystical ability to interact with the elements. For rules purposes, they can use the three spells as if they were a shugenja. ((YOU DO NOT GAIN SENSE, COMMUNE, OR SUMMON OUTSIDE OF THIS EVENT))
This is a repeatable event, and will happen over multiple days. Each day, you must select a Ring to use, at which point, you may not use that ring again for this event. Players should make a note in their Personal Forum with a topic called "Daily Spellcasting Training " and note which days they used each ring.

Characters with Seven Fortunes Blessing may only use their blessing for one roll per event.

Characters who have the following disadvantages have the following penalties:
-Elemental Imbalance: The TN penalty listed for the disadvantage is +1 instead of +5 during this event
-Wrath of the Kami: If you succeed on the Summon for the element of this disadvantage, it deals 1k1 damage to you before being calmed by one of the sensei.

Only characters with the Monk or Shugenja school tag may enter this event

In order to complete the training, you must do the following:

Select a ring to use (not including Void), not using the same ring you have already selected before for this event.

Then, make a Meditation/Void check at TN6. If you succeed, you gain that ring as a bonus to your rolls for this event.

Then, you must complete the following steps in order:

(To cast the spells, you roll Ring+1, keeping ring, plus the bonus from the Meditation check as detailed above)

Sense, using the element of the ring you selected at TN5.
Commune, using the element of the ring you selected at TN6.
Summon, using the element of the ring you selected at TN7.


Rewards:
  • -For each step you complete, you gain +2 Dojo points
  • -If you complete all three Shugenja steps, you gain +1 to Spellcasting (Shugenja Only) or Meditation (Monk Only). You may only gain this reward once.
  • -If on the Sense roll you have a dice explode twice, you gain the Friend of the Elements advantage for the element you are using.
  • -If on the Commune roll you have a dice explode twice, you gain the Friendly Kami (Shugenja Only) or Chosen by the Oracles (Monk Only) advantage for the element you are using.
  • -If on the Summon roll you have a dice explode twice, you gain the Elemental Blessing advantage for the element you are using.
  • -At the end of the event, you gain a permanent +1 to the Mental and Physical traits associated with the ring you are using. You may only gain this reward once per Trait.
  • Special: On the final iteration of this event, if you have passed all rolls in at least 3 of the 4 events, you gain the Friend of the Brotherhood Advantage

Re: Reoccuring Event Preview

Posted: Wed May 06, 2020 3:53 pm
by Vutall
Daily Art and Courtier Training

After the morning duties are completed, a small number of sensei ask those whose schools specialize in either the arts or courts to remain inside the dojo to conduct their morning training. They go over a number of different topics each day, usually involving a story of a court they had attended and ask the students what they think could have been done differently, or what was done correctly. Additionally, one or two sensei ask students of the arts to observe and attempt to copy them in their art, and correcting mistakes as they spot them.
This is a repeatable event, and will happen over multiple days. Each day, you must select a Ring to use, at which point, you may not use that ring again for this event. Players should make a note in their Personal Forum with a topic called "Daily Art and Courtier Training " and note which days they used each ring.

Characters with Seven Fortunes Blessing may only use their blessing for one roll per event.

Characters who have the following disadvantages have the following penalties:
Antisocial: Instead of suffering the dice penalty, instead increase your TNs by 1 or 2 respectively.

Only characters with the Artisan, Courtier, or Shinobi school tags may enter this event

In order to complete the training, you must do the following:

Select a ring to use (not including Void), not using the same ring you have already selected before for this event.

Then, make a Meditation/Void check at TN6. If you succeed, you gain that ring as a bonus to your rolls for this event.

Then, you must complete the following steps in order, selecting either Arts or Court:

Arts

Pick a skill: Acting, Artisan (any), Perform (Any)

Then you must make three rolls using that skill with the TN starting at 4, then 5, then ending at 6.

Courts

First you must make a Courtier roll at TN 4

Then a Sincerity roll at TN 5

Finally an Etiquette roll at TN 6

Rewards:

Arts
  • -For every roll you succeed, you gain +2 Dojo Points
  • -if you succeed all three rolls, you gain +1 to the skill used. You may only gain this reward once per skill.
  • -If you ever roll a 15 or higher on any skill, you gain the Great Potential advantage for that skill
  • -If you have a dice explode twice on a Perform skill that relies on your voice (such as Singing or Oratory), you gain the Voice Advantage
  • -If you have a dice explode twice on an Artisan skill, you gain the Soul of Artistry advantage
  • -If you have a dice explode twice on a Perform skill, you gain the Sensation advantage
  • -At the end of the event, you gain a permanent +1 to the Mental and Physical Traits associated with the ring you selected. You may only gain this reward once per Trait.
Special: On the final iteration of this event, If you pass at all of your Art rolls in at least 3 of the 4 events, you gain the Touch of the Spirit Realms: Yomi Advantage. You MUST pick a school skill that matches one of the passed skills used during the 4 events

Court
  • -For every roll you succeed, you gain +2 Dojo Points
  • -If you succeed all three rolls, you gain +1 to your choice of either Coutier, Sincerity, or Etiquette. You may only gain this reward once per skill
  • -If you ever roll a 15 or higher on any skill, you gain the Great Potential advantage for that skill
  • -if you have a dice explode twice on your Courtier roll, you gain the Benten's Blessing advantage
  • -If you have a dice explode twice on a Sincerity (Honesty) roll, you gain the Balance advantage
  • -If you have a dice explode twice on an Etiquette roll, you gain the Clear Thinker advantage
  • -At the end of the event, you gain a permanent +1 to the Mental and Physical Traits associated with the ring you selected. You may only gain this reward once per Trait.
Special: On the final iteration of this event, If you pass at all of your Court rolls in at least 3 of the 4 events, you gain the Touch of the Spirit Realms: Meido Advantage

Re: Reoccuring Event Preview

Posted: Tue May 19, 2020 5:55 pm
by Vutall
Updated with final rewards for daily training. Powerful forces are watching you!