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Preview: New Winds Part 2: Topaz Championship: Courtier Debates

Posted: Sun May 24, 2020 10:48 pm
by Vutall
Any character who is not participating in the Iaijutsu or Taryu-Jiai tournament must participate in this event.

(The Iaijutsu tournament REQUIRES any character with the Bushi tag to enter, but anyone who has Iaijutsu may also enter Shugenja can not enter period. The Taryu-Jiai tournament REQUIRES any character with the Shugenja tag to enter, overriding any other options a player has)

A debate lasts 3 "rounds"

Players first roll "Initiative" using Insight/Awareness, keeping Awareness. The winner determines the topic of the debate. This roll also determines who makes the first roll, with players then alternating rolls until the event is complete. Any Advantage or Technique referring to Initiative does not apply on this roll.

Example Debate Topics:
Perfect Land Sect, is it heresy?
Contested Border/Holding Ownership, who should own it?
Meishodo Magic, is it heresy?
Interpretations of the Tao, what is the right interpretation of a passage
Interpretations of Bushido, what is the right interpretation of a tenant of Bushido
Miya's Blessing, who should receive it
Mantis Clan Raids, should Great Clans be allowed to declare war on them?
Crab Clan's Call for Jade, why should they clans listen/ignore?
Trade with Gaijin, should it be allowed?

Each round, a player may either roll Courtier or Etiquette on their turn, but not both.

A player who succeeds in a Courtier/Awareness TN 15 check gains +1 Persuasion point. Additional raises gain extra Persuasion points. Free raises from the Exceptional Roll rule may be used to either gain +1 Persuasion point per raise, or increase the final total of this roll by 5 per raise which does not grant additional Persuasion points, but makes it harder for an opponents Etiquette roll.

A player may only roll Etiquette/Awareness if their opponent has Persuasion points. This is a contested roll against the opponents last Courtier roll. If they succeed, the player who rolled Courtier looses all Persuasion points from the previous Courtier roll.

Each player must attempt at least one Courtier roll.

The player who made the first roll will get a 4th round in which they may only attempt an Etiquette roll.

Notes:
Advantages:
Dark Paragon: Control may be used
Dark Paragon: Insight may be used
Paragon: Courtesy does not apply.
Seven Fortunes Blessing: Benten's Blessing applies to all Courtier and Etiquette rolls
Touched by the Spirit Realms: Yomi applies to all Courtier or Etiquette rolls if you select one of them for the Advantage.

Disadvantages:
Antisocial applies to all Courtier and Etiquette rolls
Consumed: Control applies to all Courtier and Etiquette rolls
Consumed: Insight prevents you from making any further rolls in the event if you fail the Willpower TN
Consumed: Perfection applies to all Courtier and Etiquette rolls
Contrary: If your opponent has Persuasion Points, you must roll for Contrary. If you fail, you must make an Etiquette roll instead of being able to choose between Courtier or Etiquette.
Disturbing Countenance applies to all Courtier and Etiquette rolls
Doubt applies to all Courtier or Etiquette rolls if you have either as your Doubt.
Seven Fortunes Curse: Benten's Curse applies

The winner is the player with the most Persuasion points.

If at the end of the 3 rounds, if no player has more Persuasion points than the other, the winner of the debate is the character who passed the most rolls. If there is still a tie, then the player who called the most raises. If still a tie, neither player wins the debate.

Players who win advance to the next stage of the tournament, where players who lose are eliminated. At the very end of the tournament, the overall winner has their Topaz points compared to the overall winner of the Iaijutsu tournament and the Taryu-Jiai tournament, the highest point player between the three being declared the Topaz Champion