Event: Extra Credit
Posted: Mon Jul 13, 2020 1:18 pm
All of the Sensei gather on the training grounds and gather in different locations. Agasha Sumiko steps forward to address the students.
"Your time here is almost at an end. Tomorrow, you will be graced with the Master of the Kakita Academy, Kakita Toshimoku-sama, to teach you the Art of the Duel. After, we will have a games day, hosted by Ikoma Ikehata-san. Finally, the day will end with the closing ceremony, and our final thoughts on your progress here at this dojo. You have all done well, and your sensei at home will be very proud of you. This afternoon, you will be given chances to revisit topics you have been taught here, each sensei conducting one test on a skill they have instructed you in."
She bows shallowly and then steps back to observe.
"Your time here is almost at an end. Tomorrow, you will be graced with the Master of the Kakita Academy, Kakita Toshimoku-sama, to teach you the Art of the Duel. After, we will have a games day, hosted by Ikoma Ikehata-san. Finally, the day will end with the closing ceremony, and our final thoughts on your progress here at this dojo. You have all done well, and your sensei at home will be very proud of you. This afternoon, you will be given chances to revisit topics you have been taught here, each sensei conducting one test on a skill they have instructed you in."
She bows shallowly and then steps back to observe.
Note: Please only participate in this thread once you have completed the Magistrate Training here: viewtopic.php?f=181&p=1019#p1019
Sensei: All
Students may enter this thread and make a number of rolls at TN20.
You MUST have the skill to call raises or benefit from Exceptional Success.
Raises in this thread are +5 to the TN.
Failure adds 1 Failure point. After 3 Failure points, students are not allowed to make any further rolls.
Special: Players may wear any equipment they wish for this event as it is not a mandatory event, thus no uniforms required.
Special: Players who supported Hida Goroharu in the Garden event gain +10 to any roll marked with a *
The rolls (Pick a skill to roll. You may not roll the same skill twice. If you have less than 3 Failure Points, you may pick a new skill and roll again)
(You may only pick one of the below Athletics skills)
Athletics (Running) / Stamina
*Athletics (Climbing) / Strength
Athletics (Throwing) / Reflexes
(You may only pick one of the below Battle skills)
Battle / Awareness
Battle / Intelligence
Battle / Perception
(You may only pick one of the below Calligraphy skills)
Calligraphy / Awareness
Calligraphy / Intelligence
Calligraphy / Willpower
Courtier / Stamina
(You may only pick one of the below Defense skills)
*Defense / Reflexes
Defense / Stamina
Defense / Agility
(You may only pick one of the below Divination skills)
Divination / Void
Divination / Perception
Divination / Intelligence
Etiquette / Willpower
Horsemanship / Reflexes
Hunting / Awareness
Investigation / Perception
(You may only pick one of the below Juijutsu skills)
*Juijutsu (Martial Arts) / Agility
Juijutsu (Improvised Weapon) / Strength
Juijutsu (Grappling) / Reflexes
(You may only pick one of the below Kyujutsu skills)
Kyujutsu / Void
Kyujutsu / Perception
Kyujutsu / Reflexes
(Each Lore below may be picked once)
Lore: Shugenja / Intelligence
Lore: Architecture / Intelligence
Lore: Gaijin (Pick Ivory Kingdoms, Burning Sands, Yobanjin, Pavarre) / Intelligence - Each type, Ivory Kingdoms.. etc are a different skill
Lore: Ghosts / Intelligence
Lore: Nature / Intelligence
Lore: Nonhuman Culture: Nezumi / Intelligence
Lore: Spirit Realms / Intelligence
Lore: Elements / Intelligence
(You may only pick one of the below lore skills)
Lore: Theology / Stamina
Lore: Theology / Perception
Lore: Theology / Intelligence
Meditation / Void
Sincerity / Awareness
(You may only pick one of the below Tea Ceremony Skills)
Tea Ceremony / Intelligence
Tea Ceremony / Agility
Tea Ceremony / Void
Rewards:
-Passing grants +1 Dojo Points, with each Raise adding +1 Dojo Point.
-Any skill roll that explodes twice gives you +1 to that skill.
-Other than Willpower, as it has not been a Bonus trait, if you have NOT gained the BONUS +1 to a trait/Void, if your roll on a trait/Void roll equals the target number, you gain +1 to that trait (You may only gain this once per trait/Void. Remember, you can always choose what dice you keep)
Threads students could have gained a bonus trait:
Air:
Awareness: viewtopic.php?f=181&p=1019#p1019
Reflexes: viewtopic.php?f=157&t=294#p1016
Earth
Stamina: viewtopic.php?f=133&t=291
Fire
Agility: viewtopic.php?f=109&t=288
Intelligence: viewtopic.php?f=112&t=289
Water
Strength: viewtopic.php?f=100&t=287
Perception: viewtopic.php?f=136&t=292
Void
Void: viewtopic.php?f=160&t=295#p1017