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Daily Combat Training (Mandatory Event)

Posted: Tue Jun 09, 2020 8:21 pm
by Vutall
Daily Combat Training

After warming up with the morning Kata, your Sensei pair you off with a trained Imperial ashigaru for combat training. They walk about the parade grounds, observing each fighting pair and taking notes, rarely commenting on anyone's form, but instead allowing each of you to show what you have learned over the past years at your own dojo as well as anything you may have picked up from your time here with them.
This is a repeatable event, and will happen over multiple days. Each day, you must select a Ring to use, at which point, you may not use that ring again for this event. Players should make a note in their Personal Forum with a topic called "Daily Combat Training " and note which days they used each ring.

Only characters with the Bushi, Monk, or Shinobi school tags may enter this event

In order to complete the training, you must do the following:

Select a ring to use (Not including Void), not using the same ring you have already selected before for this event.

Then, make a Meditation/Void check at TN6. If you succeed, you gain that ring as a bonus to your rolls for this event.

You may only be in a stance for the duration of this thread that corresponds to the ring you chose. They are as follows:

Air: Defense
Earth: Full Defense
Fire: Attack
Water: Full Attack

Your opponent will select the opposite stance of you, meaning

Attack will be met with Defense
Full Attack will be met with Full Defense
Defense will be met with Attack
Full Defense will be met with Full Attack

You will conduct combat over the course of 6 rounds. You will use the Physical trait of the ring you selected for all Attack and Defense rolls. Damage uses Strength, regardless of what Ring you selected. No maneuvers are allowed and you are always within 5ft of your opponent. You may not grapple, and you may not move out of combat. At the End of a round, you may bow to your opponent to end your event progress. If you are ever Down or worse, your opponent immediately ends the event and you claim your rewards.

Your opponent has an initiative of 2k1, a TN of 7 in defense, and 5+2k1 divided by 2 in full defense, an attack of 4k1 in attack, 6k2 in full attack, and a damage of 2k1. They will always keep the lowest damage dice. Their wound block is as follows:
0-10: Healthy
11-14: +3
15-18 +5
18-22: +10
23-26: +15
27-30 +20
31-34: Down
35-38: Out
39: Dead.

You will face a fresh opponent each event, starting with no wounds.

You are allowed to select any weapon you choose, but they are either wooden or dulled, and thus have a damage of 0k1. When rolling damage, you may select the lowest dice. If you bring your opponent to Down or worse, you will be docked 5 Dojo points, as well as suffer an honor loss equal to a Minor Breach of Etiquette. Additionally, you will lose 0.1 glory. If you have no glory, you will instead gain this as infamy.

Characters who have the following Disadvantages MUST select their highest damage dice: Brash, Cursed by the Realm: Toshigoku


Offensive Rewards:
  • -For every strike you land, you gain +1 Dojo Point.
  • -If you land three strikes with the same weapon, you permanently gain +1 in the weapon skill you used. You may only gain this reward once per weapon skill.
  • -If you manage to land three strikes with wound penalties, you gain the Strength of the Earth advantage. (Note: You will not have wound penalties unless you go into the event with them)
  • -You may chose to switch to a different weapon at the start of each round, excluding any bows. If you are able to land a strike with three different weapon skills, you gain the Crab Hands advantage.
  • -If you ever deal 15 or more damage from an Unarmed attack, you gain the Hands of Stone Advantage
  • -If you have an attack roll explode twice, you gain the Great Potential advantage for that skill.
Defensive Rewards:
  • -For every strike you defend (your opponent misses you), you gain +1 Dojo Point.
  • -If you defend against three strikes, you permanently gain +1 Defense. You may only gain this reward once.
Other Rewards:
  • -If your initiative is 10 points or more higher than your opponent, you gain the Quick advantage. Void used to increase your initiative does not count for this.
  • -At the end of the event (either after 6 rounds, or whenever you bow to your opponent to end it early), if you are not at the Down or Out wound rank, you gain a permanent +1 to the Mental and Physical Traits associated with the ring you selected. You may only gain this reward once per Trait.
Special: On the final iteration of this event, if you have any combination of passing 3 rolls or having your opponent miss on three attacks in 3 of the 4 events (So either you passed at least 3 rolls in both your offense and had your opponent miss you 3 times in 1 defense, or passed at least 3 rolls in one offence and had your opponent miss you 3 times in both your defense, you gain the Bishamon's Blessing Advantage

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 12:35 pm
by Mai
After last night, Mai easily talked herself into combat training.

After meditating, Mai felt she could through the pain.

The strikes were but the touches were light. Except that last one. She might have broken something with that last one. Well, apparently, she is stronger than she thought.

First Strike (10 TN): Hits. Does 1 Damage
Second Strike (13 TN): Hits. Does 4 Damage. Voided. 0 Damage Taken
Third Strike (9 TN): Hits. Does 1 Damage.
Fourth Strike (8 TN): Hits. Does 1 Damage.
Fifth Strike (8 TN): Hits. Does 6 damage. Voided. 0 Damage Taken.
Sixth Strike (13 TN): Hits. Does 17 damage

Second Strike:

D8 Dragon: Courtier/Awareness VOID -3 Nicked: 4d10o10k3-3 19

D8 Dragon: Meditation/Void -3 Nicked: 7d10o10k4-3 27

D8 Dragon: Initiative +3 Bonus -3 Nicked: 4d10o10k3 15

D8 Dragon: Initiative Ashigaru: 2d10o10k1 5

D8 Dragon: Ashigaru Defense: 2d10o10k1 9

D8 Dragon: Jiujutsu/Agilit +3 Bonus -3 Nicked: 7d10o10k4 34

D8 Dragon: Damage +3 Bonus -3 Nicked: 3d10o10k1 6 (Keeping the 1)

D8 Dragon: Ashigaru Defense 2: 2d10o10k1 16

D8 Dragon: Jiujutsu/Agilit +3 Bonus -3 Nicked 2: 7d10ro1o10k4 26

D8 Dragon: Damage +3 Bonus -3 Nicked 2: 3d10o10k1 8 (Keeping the 4/Ashigaru uses Void)

D8 Dragon: Ashigaru Defense 3: 2d10o10k1 7

D8 Dragon: Jiujutsu/Agilit +3 Bonus -3 Nicked 3: 7d10o10k4 28

D8 Dragon: Damage +3 Bonus -3 Nicked 3: 3d10o10k1 4 (Keeping the 1)

D8 Dragon: Ashigaru Defense 4: 2d10o10k1 6

D8 Dragon: Jiujutsu/Agilit +3 Bonus -3 Nicked 4: 7d10o10k4 30

D8 Dragon: Damage +3 Bonus -3 Nicked 4: 3d10o10k1 6

D8 Dragon: Damage +3 Bonus -3 Nicked 4 Luck Reroll: 3d10o10k1 6 (Keeping the 1)

D8 Dragon: Ashigaru Defense 5: 2d10o10k1 6

D8 Dragon: Jiujutsu/Agilit +3 Bonus -3 Nicked 5: 3d10o10k1 9

D8 Dragon: Damage +3 Bonus -3 Nicked 5: 3d10o10k1 9 (Keeping the 6/Ashigaru uses Void)

D8 Dragon: Ashigaru Defense 6: 2d10o10k1 16

D8 Dragon: Jiujutsu/Agility +3 Bonus -3 Nicked 6: 7d10o10k4 35

D8 Dragon: Damage +3 Bonus -3 Nicked 6: 3d10o10k1 17 (Keeping the 17)

Rewards

+ 6 Dojo Points
+ 1 Water
+ 1 Jiujutsu
+ Quick Advantage
+ Strength of Earth Advantage
+ Hands of Stone

EDIT: Mai was rolling Strength. Auto-fill made it Agility which I didn't catch is the same as her Strength.

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 12:46 pm
by Utaku Ichiro
He had survived bandits, ronin, and goblins. There really was nothing left that an ashigaru who didn't really want to injure him could hope to offer in terms of a challenge. It took one swing for Ichiro to recognize his pattern and the rest never had a chance of touching even one graceful hair on his head as he danced through the space.

(Earth: Full Defense

Meditation/Void: Exceptional Success - +1 to rolls

Ichiro Initiative: 29
Uke Initiative: 4

Round 1:
Defense/Stamina: 25+(15/2) = 33
Uke's attack: 21 - Miss - 1 Dojo Point

Round 2:
Defense/Stamina: 25+(37/2) = 44
Uke's attack: 6 - Miss - 1 Dojo Point

Round 3:
Defense/Stamina: Defense 3 - choosing to carry over previous roll = 44
Uke's attack: 22 - Miss - 1 Dojo Point

Round 4:
Defense/Stamina: Defense 3 - choosing to carry over previous roll = 44
Uke's attack: 27 - Miss - 1 Dojo Point

Round 5:
Defense/Stamina: Defense 3 - choosing to carry over previous roll = 44
Uke's attack: 16 - Miss - 1 Dojo Point

Round 6:
Defense/Stamina: Defense 3 - choosing to carry over previous roll = 44
Uke's attack: 18 - Miss - 1 Dojo Point

Results:
6 Dojo Points
+1 Earth
4/4 Successful events = Bishamon's Blessing)

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 2:26 pm
by Yasuki Ginkarasu
Ginkarasu bows to Ton, who he's surprised to have been paired against.

"Ton-san, please know that I wish you no ill will." He fidgets slightly, but is mostly calm after his meditation. "I've got to train to protect people, and this is where I'm lacking the most."

The ashigaru Ton, bows. "I understand young samurai. It is my karma."

Ginkarasu offers a thin smile, and then looks to the sensei to see that he's clear to begin.

He then manages to put on an impressive display of kenjutsu, despite having little to no agility in his frame. Not so much that he has untapped potential to excel in it, but enough that he doesn't miss, not even once.

His worry comes after he's almost crippled Ton. He's a member of the Imperial Legions and Ginkarasu runs to the Asako sensei for help. "Asako-sama! Please! Will you heal him? He serves the Emperor in the Legions and he's just unlucky to have been paired against me!"

Maybe she's got a kind heart, maybe Ginkarasu has good ability to plead for help, or maybe she was always going to be healing the ashigaru. But she does, the water kami pouring forth from the water skin at her side and reinvigorating the bruised and pained Ton.

Ginkarasu kneels in thanks to the sensei's deeds. Ton is surprised to have the pain leave his body entirely.
************************
D8 Dragon: FIRE Meditation/Void TN 6: 5d10o10k2 16 = +1 on Rolls
D8 Dragon: Initative, Ginkarasu: 5d10o10k4+1 17 vs D8 Dragon: Initative, Opponent: 2d10o10k1 1
Round 1
D8 Dragon: R1 Kenjutsu/Agility: TN 7: 4d10o10k1+1 15 +1 Dojo Point
D8 Dragon: R1 Damage: 3d10o10l1+1 4 4/30 Wounds before Down.
Round 2
D8 Dragon: R2 Kenjutsu/Agility: TN 7: 4d10o10k1+1 15 +1 Dojo Point
D8 Dragon: R2 Damage: 3d10o10l1+1 8 (Spends 1 of 2 void) 4/30 Wounds before Down.
Round 3
D8 Dragon: R3 Kenjutsu/Agility: TN 7: 4d10o10k1+1 9 +1 Dojo Point
D8 Dragon: R3 Damage: 3d10o10l1+1 4 8/30 Wounds before Down.
Round 4
D8 Dragon: R4 Kenjutsu/Agility: TN 7: 4d10o10k1+1 15 +1 Dojo Point
D8 Dragon: R4 Damage: 3d10o10l1+1 5 13/30 Wounds before Down.
Round 5
D8 Dragon: R5 Kenjutsu/Agility: TN 7: 4d10o10k1+1 12 +1 Dojo Point
D8 Dragon: R5 Damage: 3d10o10l1+1 3 16/30 Wounds before Down.
Round 6
D8 Dragon: R6 Kenjutsu/Agility: TN 7: 4d10o10k1+1 12 +1 Dojo Point
D8 Dragon: R6 Damage: 3d10o10l1+1 7 23/30 Wounds before Down.

Total: +6 Dojo Points, +1 Fire 4/4 Events completed = + Bishamon's Blessing

GM EDIT: Gain honor for showing kindness beneath station

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 2:30 pm
by Kaiu Aiichiro
D8 Dragon - Meditation/Void for the Fire Ring, TN 6: 4d10o10k3 18
Yotsuo was right. You had to keep training, and at the start it would be hard, and you would gain more experience with meditating over time. He felt... Peace.

D8 Dragon - Aiichirō's Initiative: 3d10o10k2 28
D8 Dragon - Ashigaru's Initiative: 2d10o10k1 9

Stance: Attack.
Enemy TN: 7+3

First Three Rounds: Tessen.
D8 Dragon - Aiichirō attacks. War Fan/Agility TN 10.: 3#3d10o10k2 15 12 15

Last Three Rounds:
D8 Dragon - Aiichirō attacks. Jiujitsu/Agility TN 10.: 3#3d10o10k2 13 17 15

Damage:
D8 Dragon - Aiichirō damage. All are Strengthk1.: 6#3d10o10l1 2 4 3 3 4 4 +12

Ashigaru is at 32 wounds. He is down!

Aiichirō looked at the wounded man as he was supposed to give out his last strike. And such he did, fist flying forward and the man falling down, unable to sustain his sounds. Aiichirō brought his hand to his chest and stepped a little back, making sure to leave the scene quickly.

Event rewards:
+Bishamon's Blessing
+Strength of the Earth
+1 Intelligence
+1 Agility
+1 War Fans
+1 Jiujitsu
+1 Dojo Point
-0.2 Honor
-0.1 Glory

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 2:39 pm
by Moto Ichiro
Ichiro found the Ashigaru that everyone complained about, the one known as Takeshi the Unicorn boy was confident possibly overly so based on how last night had gone but he wasn't boastful. He approached the man and bowed falling into his stance while he waited for the man to come at him.

Ichiro felt out the first attack and re calibrated his defense to cover any gaps the man couldn't touch him he dipped deflected and weaved around the man's blows and when it was done he bowed to the Ashigaru and turned away feeling pretty good about himself enough to where he couldn't keep a small satisfied smile off his lips.

--------------------------------------------
D8 Dragon daily combat meditation void tn 6: 4d10o10k3 34 gain bonus

D8 Dragon daily combat initiative: 4d10o10k3 23
D8 Dragon daily combat initiative opponent: 2d10o10k1 8

D8 Dragon daily combat full defense roll: 5d10o10k2 15 atn 28
D8 Dragon daily combat opponent attack 1 tn 28: 6d10o10k2 19 miss +1 DP

D8 Dragon daily combat fulldefense 2: 5d10o10k2 24 atn 32
D8 Dragon daily combat opponent attack 2 tn 32: 6d10o10k2 15 +1 dojo point

D8 Dragon daily combat opponent attack 3-6 tn 32: 4#6d10o10k2 20 13 24 18 all misses +4 DP

Totals
+6 Dojo points
+1 earth
special gain Bishamon's Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Mon Jul 13, 2020 4:12 pm
by Kaito Haruki
Fluff Later

D8 Dragon: Meditation/Void, Nicked TN 9: 6d10o10k3 25

D8 Dragon: Haruki Initiative: 4d10o10k3 37
D8 Dragon: Ashigaru Initiative: 2d10o10k1 17

D8 Dragon: Ashigaru Full Defense round 1: 5+2d10o10k1/2 8
D8 Dragon: Full attack, Spears/Strength, Nicked, Meditation boost, TN 9: 4d10k3 18

D8 Dragon: Ashigaru Full Defense round 2: 5+2d10o10k1/2 9
D8 Dragon: Full attack, Spears/Strength, Nicked, Meditation boost, TN 10: 4d10k3 18

D8 Dragon: Ashigaru Full Defense round 3: 5+2d10o10k1/2 7
D8 Dragon: Full attack, Spears/Strength, Nicked, Meditation boost, TN 8: 4d10k3 22

D8 Dragon: Damage x3, sorry forgot to roll earlier: 3#2d10o10k1 7 7 3
Damage for first 3 attacks, also meant to keep LOW, so 4+2+2=8+6 (meditation)=14 Damage

D8 Dragon: Ashigaru Full Defense round 4: 5+2d10o10k1/2 9
D8 Dragon: Full attack, Kenjutsu/Strength, Nicked, Meditation boost, TN 10: 7d10o10k3 25
D8 Dragon: Round 4 damage, Kenjutsu 3, 2 strength: 3d10o10l1 4 +2 meditation Total Damage 20

D8 Dragon: Ashigaru Full Defense round 5: 5+2d10o10k1/2 7
D8 Dragon: Full attack, Jiujutsu/Strength, Nicked, Meditation boost, TN 8: 7d10o10k3 19
D8 Dragon: Damage Jujitsu, 3 ranks in skill: 3d10o10k1 7+2-10=0 Void Point to reduce damage

D8 Dragon: Ashigaru Full Defense round 6: 5+2d10o10k1/2 9
D8 Dragon: Full attack, Kenjutsu/Strength, Void Point used, Nicked, Meditation boost, TN 10: 8d10o10k4 77
D8 Dragon: Damage Kenjutsu, 3 ranks in skill: 3d10o10l1 8+2-10=0 Void Point Negate Damage

Grand Total:
+1 Spears
+1 Water
Strength of the Earth (3+ hits with wound penalties)
Crab Hands (3 different weapon skills)
4/4 Events with 3+ successes= Bishamon's Blessing
6 Dojo Points

Re: Daily Combat Training (Mandatory Event)

Posted: Tue Jul 14, 2020 8:17 am
by Togashi Dao
It was time for the last display of combat training, and Dao was left with the trial of Full Defense.

He grabbed a pair of tonfa to defend himself and parried away most of the blows aimed at him, although one broke through his defensive efforts.

Another imperfect round and he let out a small sigh of disappointment. The higher echelons of the student rankings was slipping farther and farther away.

------------------------------------------
D8 Combat training Earth Meditation/VOid: 7d10o10k4 29
D8 Combat training Initiative: 5d10o10k4 20
D8 Combat training Ashigaru Initiative: 2d10o10k1 9

D8 Combat training FD Round 1: (4d10o10k2)/2+25 38
D8 Combat training Ashigaru Attack 1: 6d10o10k2 21

D8 Combat training FD Round 2: (4d10o10k2)/2+25 35
D8 Combat training Ashigaru Attack 2: 6d10o10k2 29

D8 Combat training FD Round 3: (4d10o10k2)/2+25 32
D8 Combat training Ashigaru Attack 3: 6d10o10k2 36
D8 Combat training Ashigaru Damage 3: 2d10o10l1 4

D8 Combat training FD Round 4: (4d10o10k2)/2+25 32
D8 Combat training Ashigaru Attack 4: 6d10o10k2 15

D8 Combat training FD Round 5: (4d10o10k2)/2+25 32
D8 Combat training Ashigaru Attack 5: 6d10o10k2 18

D8 Combat training FD Round 6: (4d10o10k2)/2+25 32
D8 Combat training Ashigaru Attack 6: 6d10o10k2 16

---------------------
4 wounds
+1 Earth
+5 dojo points
+Bishamon's Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Tue Jul 14, 2020 8:30 am
by Kokyou
Payback time!

Kokyou enters the sparring wring with vengeance in his eyes. It was Full Attack day, and he would give the Imperial ashigaru all the pain he received.

It starts with some light training knife stabs, until a point that he gets his partner distracted and lands a solid backhand murder slap to the ahigaru's face that sends teeth into the air.

"Get back here! I ain't done punchin' yer head ye lard brained screechy gobshyte!"

He says as his opponent soaks in the bash and sends another two training knives staps to nearly put him down to the ground.

--
Ring: Water
D8, Dragon, Meditation/Void TN 9 (6 +3 Nicked): 4d10o10k3 23 +2 bonus to rolls
Stance: Full Attack
D8, Dragon, Initiative: 4d10o10k3 18
D8, Dragon, Opponent's Initiative: 2d10o10k1 6
D8, Dragon, Opponent's Full Defense Roll: 2d10o10k1 6 +3 to TN (Total ATN 8)

Round 1:
D8, Dragon, Knives/Agility TN 11 (ATN 8, +3 Nicked) + FA: 7d10o10k5+2 25 +1 Dojo Point
D8, Dragon, Training Damage: 3d10o10l1+2 8

Round 2:
D8, Dragon, Knives/Agility TN 11 (ATN 8, +3 Nicked) + FA: 7d10o10k5+2 32 +1 Dojo Point
D8, Dragon, Training Damage: 3d10o10l1+2 7

Round 3:
D8, Dragon, Knives/Agility TN 11 (ATN 8, +3 Nicked) + FA: 7d10o10k5+2 40 +1 Dojo Point, +1 Knives, +Strength of the Earth, +Bishamon's Blessing
D8, Dragon, Training Damage: 3d10o10l1+2 3

Round 4:
D8, Dragon, Jujutsu/Agility TN 11 (ATN 8, +3 Nicked): 9d10o10k5+2 56 +1 Dojo Point, +Great Potential: Jujutsu
D8, Dragon, Training Damage (Unarmed) + 3 Exceptional Raises for Extra Damage (Choosing Dice): 6d10o10k1 16 (keeping 13, 1) +2 +Hands of Stone
Imperial Ashigaru uses VP to soak 10 damage

Round 5:
D8, Dragon, Knives/Agility TN 11 (ATN 8, +3 Nicked) + FA + VP: 8d10o10k6+2 34 +1 Dojo Point
D8, Dragon, Training Damage: 3d10o10l1+2 6

Round 6:
D8, Dragon, Knives/Agility TN 11 (ATN 8, +3 Nicked) + FA + VP: 8d10o10k6+2 39 + 1 Dojo Point
D8, Dragon, Training Damage +3 Exceptional Successes for Extra Damage: 6d10o10l1+2 4
Imperial Ashigaru uses VP to soak 4 damage

Total:
+6 Dojo Points
+Great Potential: Jujutsu
+1 Knives
+Strength of the Earth
+1 Strength
+1 Perception

Special:
+Bishamon's Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Tue Jul 14, 2020 4:49 pm
by Kakita Kazuko
Kazuko was feeling refreshed after beating Kokyou in a duel beforehand, bouncing up and down, ready to take on the ashigaru. Unless... Nope. It's not Takeshi. She takes a moment to sweep her gaze around the courtyard, not spotting him in the vicinity. Huh. Kenji isn't here either. Did they happen to fall ill? Well, with any luck they'll be in the washroom or just held up by something. She swiftly beats the poor ashigaru, offering a hasty thanks before rushing off to look for Kenji.

---

Ring: Water
D8 Dragon Meditation/Void, TN9: 3d10k3 11 Success. +1 to all rolls.
Wounds: 11 (+3 to TN)

Ashigaru TN R1: D8 Dragon Ashigaru R1: 5+2d10o10k1 14 TN=7+3=10
Kazuko Full Attack R1: D8 Dragon Jiujutsu/Strength, TN10: 4d10o10k2+1 23 Exceptional Success!
Kazuko Damage R1: D8 Dragon Unarmed Damage: 1d10o10k1+1 14 Ashigaru voids to 4.
Total Damage: 4

Ashigaru TN R2: D8 Dragon Ashigaru R2: 5+2d10o10k1 7 TN=4+3=7
Kazuko Full Attack R2: D8 Dragon Jiujutsu/Strength, TN7: 4d10o10k2+1 37 Exceptional Success! +Great Potential (3 explosions lol)
Kazuko Damage R2: D8 Dragon Unarmed Damage R2: 1d10o10k1+1 3
Total Damage: 7

Ashigaru TN R3: D8 Dragon Ashigaru R3: 5+2d10o10k1 11 TN=6+3=9
Kazuko Full Attack R3: D8 Dragon Jiujutsu/Strength, TN9: 4d10o10k2+1 16 Success.
Kazuko Damage R3: D8 Dragon Unarmed Damage R3: 1d10o10k1+1 8
Total Damage: 15

Ashigaru TN R4: D8 Dragon Ashigaru R4: 5+2d10o10k1 20 TN=10+3=13
Kazuko Full Attack R4: D8 Dragon Jiujutsu/Strength, TN13: 4d10o10k2+1 26
Kazuko Damage R4: D8 Dragon Unarmed Damage R4: 1d10o10k1+1 9 Void to 0.
Total Damage: 15

Ashigaru TN R5: D8 Dragon Ashigaru R5: 5+2d10o10k1 12 TN=6+3=9
Kazuko Full Attack R5: D8 Dragon Jiujutsu/Strength, TN9: 4d10o10k2+1 23
Kazuko Damage R5: D8 Dragon Unarmed Damage R5: 1d10o10k1+1 4
Total Damage: 19

Ashigaru TN R6: D8 Dragon Ashigaru R6: 5+2d10o10k1 13 TN=7+3=10
Kazuko Full Attack R6: D8 Dragon Jiujutsu/Strength, TN10: 4d10o10k2+1 22
Kazuko Damage R6: D8 Dragon Unarmed Damage R6: 1d10o10k1+1 9
Total Damage: 28

Results: +6 DP, +1 Jiujutsu, +1 SotE, +Great Potential: Jiujutsu, +1 Strength, +1 Perception, +Bishamon's Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Wed Jul 15, 2020 4:34 am
by Kakita Kenji
After Kenji was no longer exhausted, the training was hardly a challenge for him. He started his fight by beating a pair of Juijutsu.

Damn, he got good at it.

After that he became interested in the weapon of the crabs. It was clunky heavy and anything but graceful, but Kenji had to admit that it gave a very satisfying feeling that Tetsubo gave you when he had contact with the opponent. He tried it out on him until he believed he had developed a feeling for the Tetsubo.

Then he went back to the weapon of his dojo. It had something poetic for him to finish this training with the bokken.

---
D8 Dragon Meditation/Void TN6: 5d10o10k3 31

+1 to further rolls!

Kenji: D8 Dragon Initaitve: 5d10o10k4+1 35
Ashigaru: D8 Dragon Initaitve: 2d10o10k1 4

Round#1
Kenji Attack: D8 Dragon Jiujutsu/Strength FA TN5: 7d10o10k3+1 31 Success +1 Dojo Point
Kenji Damage: D8 Dragon Damage Round#1: 3d10o10k1+1 15 Success! Hands of Stone Earned!
Ashigaru Full Defense: D8 Dragon Full Defense Round#1: 2d10o10k1/2 4
New ATN: 9
Wounds: 15

Round#2
Kenji Attack: D8 Dragon Jiujutsu/Strength FA TN9: 7d10o10k3+1 22
Kenji Damage: D8 Dragon Damage Round#2: 3d10o10l1+1 2
Ashigaru Full Defense: D8 Dragon Full Defense Round#2: 2d10o10k1/2 4
New ATN: 9
Wounds: 17

Round#3
Kenji Attack: D8 Dragon Heavy Weapon/Strength FA TN9: 4d10k3+1 18
Kenji Damage: D8 Dragon Damage Round#3: 2d10o10l1+1 3
Ashigaru Full Defense: D8 Dragon Full Defense Round#3: 2d10o10k1/2 3
New ATN: 8
Wounds: 20

Round#4
Kenji Attack: D8 Dragon Heavy Weapon/Strength FA TN8: 4d10k3+1 17
Kenji Damage: D8 Dragon Damage Round#4: 2d10o10l1+1 7 Ashigaru uses Void for DMG reduction.
Ashigaru Full Defense: D8 Dragon Full Defense Round#4: 2d10o10k1/2 2
New ATN: 7
Wounds: 20

Round#5
Kenji Attack: D8 Dragon Heavy Weapon/Strength FA TN7: 4d10k3+1 21
Kenji Damage: D8 Dragon Damage Round#5: 2d10o10l1+1 3
Ashigaru Full Defense: D8 Dragon Full Defense Round#5: 2d10o10k1/2 5
New ATN: 10
Wound: 23

Round#6
Kenji Attack: D8 Dragon Kenjutsu/Strength FA TN10: 7d10o10k3+1 24
Kenji Damage: D8 Dragon Damage Round#6: 3d10o10l1+1 5 Ashigaru uses Void for DMG reduction.
No need Combat ended
Wounds: 23

Result:
+Crab Hands
+Hands of Stone
+6 Dojo Points
+1 Heavy Weapons

Special:
+ Bishamons Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Wed Jul 15, 2020 4:52 am
by Asako Sanzo
Today, Sanzo practices a very aggressive form of jiujitsu, focusing on his str I kea in particular. Despite the ashigaru's at avoidance, Sanzo manages a light strike each time. In the final round, the ashigaru, fed up with getting hit, tries really hard not to get hit again. Sanzo notices this and increases his own efforts as well, managing a sixth hit. Afterwards, he bows to the man and gives thanks for the training.

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Crunchy Bits:

Chosen Ring: Water

D8 Goat, Daily Combat Training, Medit/Void: 6d10o10k4 34

D8 Goat, Daily Combat Training, Initiative IR/Ref: 4d10o10k3 30
D8 Dragon, Daily Combat Training, Opp Initiative IR/Ref: 2d10k1 6

D8 Dragon, Daily Combat Training, Round 1 Opp FD: 2d10k1 10/2 + 7 = 12 ATN
D8 Dragon, Daily Combat Training, Round 1 FA Jiu/Str: 6d10o10k3 24
D8 Dragon, Daily Combat Training, Round 1 dmg: 2d10l1 2

D8 Dragon, Daily Combat Training, Round 2 Opp FD: 2d10k1 5/2 + 7 = 10 ATN
D8 Dragon, Daily Combat Training, Round 2 FA Jiu/Str: 6d10o10k3 23
D8 Dragon, Daily Combat Training, Round 2 dmg: 2d10l1 4 (forgot to make dmg dice explode... could have maybe gotten Hands of Stone :( )

D8 Dragon, Daily Combat Training, Round 3 Opp FD: 2d10o10k1 9/2 + 7 = 10 ATN
D8 Dragon, Daily Combat Training, Round 3 FA Jiu/Str: 6d10o10k3 23
D8 Dragon, Daily Combat Training, Round 3 dmg: 2d10o10l1 2

D8 Dragon, Daily Combat Training, Round 4 Opp FD: 2d10k1 9/2 + 7 = 10 ATN
D8 Dragon, Daily Combat Training, Round 4 FA Jiu/Str: 6d10o10k3 25
D8 Dragon, Daily Combat Training, Round 4 dmg: 2d10o10l1 1

D8 Dragon, Daily Combat Training, Round 5 Opp FD: 2d10o10k1 6/2 + 7 = 8 ATN
D8 Dragon, Daily Combat Training, Round 5 FA Jiu/Str: 6d10o10k3 28
D8 Dragon, Daily Combat Training, Round 5 dmg: 2d10o10l1 4

D8 Dragon, Daily Combat Training, Round 6 Opp FD: 2d10o10k1 27/2 + 7 = 21 ATN
D8 Dragon, Daily Combat Training, Round 6 FA Jiu/Str, VP: 7d10o10k4 51
D8 Dragon, Daily Combat Training, Round 6 dmg: 2d10o10l1 4

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Rewards:
+6 Dojo Points
+1 Jiujitsu
+Great Potential (Jiujitsu)

Re: Daily Combat Training (Mandatory Event)

Posted: Thu Jul 16, 2020 5:04 am
by Vutall
This event closes in 7 hours from this post.

Mai: + 6 Dojo Points,+ 1 Water, + 1 Jiujutsu,+ Quick Advantage,+ Strength of Earth Advantage,+ Hands of Stone
Utaku Ichiro: +6 Dojo Points, +1 Earth, +Seven Fortunes Blessing: Bishamon's Blessing
Yasuki Ginkarasu: +6 Dojo Points, +1 Fire, +Seven Fortunes Blessing: Bishamon's Blessing, +Gain honor for showing kindness beneath station
Kaiu Aiichiro: +1 Dojo Point, +1 Fire, +1 War Fans, +1 Juijutsu, +Strength of the Earth, +Seven Fortunes Blessing: Bishamon's Blessing, -0.1 Glory, -Minor Breach of Etiquette.
Moto Ichiro: +6 Dojo Points, +1 Earth, +Seven Fortunes Blessing: Bishamon's Blessing
Kaito Haruki: +6 Dojo Points, +1 Spears, +1 Water, +Strength of the Earth, +Crab Hands, +Seven Fortunes Blessing: Bishamon's Blessing
Togashi Dao: +5 Dojo Points, +1 Earth, Seven Fortunes Blessing: Bishamon's Blessing
Kokyou: +6 Dojo Points, +1 Water, +1 Knives, +Strength of the Earth, + Great Potential Juijutsu, Seven Fortunes Blessing: Bishamon's Blessing
Kakita Kazuko: +6 Dojo Points, +1 Water, +1 Juijutsu, +Strength of the Earth, + Great Potential Juijutsu, Seven Fortunes Blessing: Bishamon's Blessing
Kakita Kenji: +6 Dojo Points, +1 Water, +1 Heavy Weapons, +Crab Hands,+Hands of Stone, Seven Fortunes Blessing: Bishamon's Blessing
Asako Sanzo: +6 Dojo Points, +1 Water, +1 Juijutsu + Great Potential Juijutsu
Utaku Nesrin: +6 Dojo Points, +1 Earth, Seven Fortunes Blessing: Bishamon's Blessing

Re: Daily Combat Training (Mandatory Event)

Posted: Thu Jul 16, 2020 6:27 am
by Utaku Nesrin
Still a bit lost in thought about missing the events of the previous day and what this odd meditation thing meant, Nesrin opted to defend, not feeling the energy for swinging at someone repeatedly.

Whatever the reason, she found it easy to block the ashigaru's swings and blows.


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Time for Earth
Full Defense.

Opponent: Full attack
6k2
Dmg: 2k1

Meditation: 4k2 TN 6
13 +1 to rolls

Initiative: 3k2 - [urlhttps://orokos.com/roll/825570]12[/url]
Opponent Initiative: 2k1 - 8

Round 1:
Defense: 22/2 = 11 + 15 = ATN 26
Attack: 22 miss +1 DP

Round 2:
Defense: 27/2 = 14 + 15 = ATN 29
Attack: 21 miss +1DP

Round 3:
Defense: 25/2 = 13 + 15 = ATN 28
Attack: 14 miss +1 DP

Round 4
Defense: 23/2 = 12 + 15 = ATN 27
Attack: 18 miss +1 DP

Round 5
Defense: 21/2 = 11 + 15 = ATN 26
Attack: 16 miss +1 DP

Round 6
Defense: 23/2 = 12 + 15 = ATN 27
Attack: 16 miss +1 DP

Totals: +6 DP, Bishamon's Blessing